Using the following serverDZ.cfg file values:

Command Description
serverTime="SystemTime"; Server Start Time - Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=0; Accelerated Time (value 0-24) - This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverNightTimeAcceleration=1; Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0; Persistent Time (value 0-1) - Actual server time is saved to storage, so when active, next server start will use saved time value.
    • serverNightTimeAcceleration - The numerical value being a multiplier (0.1-64) and ALS0 multiplied by the serverTimeAcceleration (0-24) value.
      So for example serverNightTimeAcceleration is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal.

    • So with serverNightTimeAcceleration = 64 then night time in game = 22.5 mins - but only if serverTimeAcceleration is set to 1 (set to 0 means the game stays the same time forever)
      serverTimeAcceleration can be 0-24 - this gives you a shortest night of 21 seconds every hour (and a game day would last 1 hour).

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