Server admin guide

F10 to access admin panel

Server

Duckside Admin Menu

  • ID - internal server id, informational field
  • Admin SteamID - owner’s steam user id
  • Admin SteamName - owner’s steam user name
  • Players: 2/120 - number players online and max player count on the server
  • Maximum players - input field to change maximum player count

Duckside Player Slots Setting

  • Password - input field to protect server with the password, leave empty and press change to remove password

Duckside Server Password Setting

  • Maximum players in the squad - input fiend to change max number of players in the squad

Duckside Squad Size Setting

  • Reserved for admin on the server - input field to reserve seats on the servers for admins

Duckside Admin Reserved Slots Settings

  • Enable Partial PVE on the server, the central part of the map is PVP zone, other places are PVE zone

Duckside PvE PvP Settings

  • NPC kill log on/off - writes kill log to the chat

Duckside Bot Logs Setting

  • Teleport to the marker placed on the map

Duckside Admin Teleport

  • Game time settings - stop/run time of the day, set day/night length

Duckside Server Time Setting

Players

Duckside Admin Player List

List of players on the server.

Possible actions:

  • assign admin
  • remove admin
  • ban players
  • unban players

Items

Panel to spawn items. Items are spawned in max stack count. It is spawned on the floor.
Warning! Never remove the starter pack backpack, unless you want to remove inventory from the player.

Duckside Admin Item Spawning and Starter Kit
Possible actions:

  • spawn item
  • add the item to start the kit
  • remove the item from the start kit

Starter kit - a set of items the players are spawned with.

Buildings

List of players’ bases.
Possible action - destroy the base idol. The base will start decaying.

Duckside Server Building Settings

Messages


MOTD - a one-time message that can be sent to the chat using the send button. The text color is orange.
Message - a message that can be sent repeatedly over time, please input time period in the time input field. The text color is red.

Duckside MOTD Message of the Day Admin Announcements

GamePlay


Bot config:
Increase damage and health for NPC

Duckside Server Gameplay Settings
Recycler multiplayer - multiplies the output of the recycler
Recycler speed multiplayer - multiplies the recycling speed
Base decaying multiplier - multiplies the price of base upkeep
Crafting speed multiplier - multiplies the crafting speed upkeep
Loot box multiplier - multiplies the drop from barrels and loot boxes
Resources multiplier - multiplies the drop from bushes, trees, ore, berries, mushrooms
Furnace multiplier - multiplies the output of the furnace
Furnace speed multiplayer - multiplies the smelting speed
Loot Box respawn time multiplier - multiplies the time to respawn barrels and loot boxes
Resources respawn time multiplier - multiplies the time to respawn trees, ore, bushes, etc.
Min respawn time based on player count
Max respawn time based on player count

Wipes


Wipe settings can be set in the Admin panel, “Wipes“ section:

Duckside Server Wipe Settings
The image above shows wipe settings for the following wipe cycle:

  1. Every Friday, starting on the 9th of August 2024, there will be a map wipe
  2. Every 4th Friday there will be a map+blueprints wipe.

Detailed settings description:

  • Start date (required) - the start date from which all future wipes will be calculated. In the dd.mm.yyyy format.
  • Wipe Time (required) - at what time wipes happen. It must be UTC and in the hh.mm format.
  • Default duration (required) - the duration of the wipe cycle. It can be set in different formats with or without combining weeks, days, hours, and minutes. Examples:
    • “1w 2d 3h 4m” - the fullest example, means the duration is one week, two days, three hours, and four minutes.
    • “3d” - means the duration is three days so wipes will happen every three days.
    • “48h”, “1d 20m”, and other combinations.
  • Start counter (required, min. value - 1) - from which number all future wipes will happen. See the “Rules“ parameter description for a better understanding.
  • Current counter (required, min. value - 1) - number for the next wipe. See the “Rules“ parameter description for a better understanding.
  • Rules (required, at least 1 rule) - when and what happens on a wipe.
    • Counter divider (required, min. value - 1) - describes when a rule must be applied. The rule is applied if a wipe settings' Current Counter is divisible by a rule’s Counter divider without remainder. Examples:
      • Current Counter is 1, 2, 3, 4 - a rule with Counter divider is 1 will be applied on every wipe (as all “1, 2, 3, 4” values are divisible by 1 without remainder)
      • Current Counter is 1, 2, 3, 4 - a rule with Counter divider is 4 will be applied on every 4th wipe (as only the “4” value is divisible by 4 without remainder)
    • Actions (optional) - describe what must happen on a wipe (map-only wipe, map+blueprints wipe, …). If more than one rule is applied on a wipe, their actions are merged and performed together.
    • Override duration (optional) - allows overriding wipe settings' Default Duration. It’s useful if a rule must happen at a different time. See “Example: two-days wipe settings“ for a better understanding.


The “Save settings“ button saves wipe settings if they are valid.
The “Wipes info“ panel shows information about the last wipes (if they happened) and about the next wipes (if wipe settings are valid and the next wipes can be calculated).

Example: two-day wipe settings

Duckside Server Wipe Settings Continued

The image above shows wipe settings for the following wipe cycle:

  1. Every Monday , starting on the 12th of August 2024, there will be a map wipe
  2. Every Friday , in the same week, starting on the 16th of August 2024, there will be a map wipe too . It’s achieved by the following:
    1. The Default duration is 3 days. It gives us a 3-day wipe cycle but the second rule sets Override duration as 4d, and Counter divider as 2, so the rule is applied every 2nd wipe, 3 days after the 1st rule, and 3 days is the amount of time between Monday and Friday. And Default duration + 2nd rule’s Override duration (3  days + 4 days) gives us a week.
  3. Every 4th Friday there will be a map+blueprints wipe. Rule’s counter divider is 8 because there are 2 wipes per week and we want map+BPs wipe every 4th week so 2 x 4 = 8.
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