Your world moves; your characters do not have to. Enshrouded stores character progression on each player's own machine, not on the server — Keen's own server FAQ states that character save-games are never stored on a dedicated server. Move the world file, and everyone who joins brings their levels, skills and inventory with them. That is the whole trick, and it makes this one of the easier migrations in survival hosting.
What actually lives in the world file
The world save holds the shared state: terrain you have dug and built on, your bases, Flame Altars, chest contents and world progression. It grows with your ambitions — Keen puts a typical world anywhere between 1 MB fresh and around 100 MB for a heavily built one. Everything about you — level, unlocked skills, what you are carrying — travels with your own machine, because that is where the game keeps it.
Find your local world
Your singleplayer and co-op worlds live at:
%USERPROFILE%\Saved Games\enshrouded
Paste that into the address bar of Windows File Explorer. The world files have fixed
hexadecimal names assigned by creation order, the same on every installation: your first world is
3ad85aea, your second is 3bd85c7d, your third is 38d857c4,
and so on. Each world also has an _info file carrying its metadata, including the
world name — if you are unsure which world is which, the _info files and the
modified dates will tell you.
If you play with Steam Cloud enabled, make sure the local copy is current before you take it anywhere — Keen's save-management article documents the cloud paths if the two disagree.
Make a copy first
Before touching anything, copy the whole save folder somewhere safe. Keen's own guidance says the same, and it costs you thirty seconds. The game keeps ten numbered rolling copies of each world as it runs, but a manual copy you made yourself is the backup you will actually trust.
Put the world on the server
On the server side, Enshrouded keeps its world in the savegame folder, and on a
GG Host server that folder sits right at the top of the File Manager in your control panel. You
can also connect over SFTP — the address is on your service's home page, next to your
connection details. The move is:
- Press Stop on your service's home page, so the server is not writing to the world while you replace it.
- Open File Manager → savegame. Your server's world is the file named
3ad85aea— that is World slot 1's fixed name, and it is the slot a hosted server runs. Upload your local world file here (with its_infocompanion if present). If the world you are bringing was not your first local world, rename your uploaded file to3ad85aeaso it takes the active slot. - Press Start, and join. Your bases are where you left them, and your character walked in the door with you.
The numbered files next to it (3ad85aea-1 through -9) are the
server's own rolling backups of that world — leave them alone during the move.
If something looks wrong
Enshrouded keeps ten rolling copies of the server world, refreshed as the server runs, so a
migration mistake is rarely fatal. Each world has an -index file whose
"latest" entry says which numbered copy is live; Keen documents changing it to roll
back to an earlier copy. Copy the save folder before you experiment, pick the copy by its modified
date, and you can walk the world back to before the mistake.
What this guide does not claim
We have not covered moving a world between two rented servers (same steps, both ends in the file manager), and we make no claims here about console saves — Keen has not published how, or whether, console versions will interact with dedicated server saves. When they do, this guide will say so.
If you would rather we did the move with you, open a ticket and we will look at it together.
See also: connecting to your Enshrouded server · server roles, passwords and permissions.
