SCUM Gold Price Settings Explained

The economy override JSON file has a section to configure the price of gold. Gold in SCUM works like a small, separate, in-game economy. The price of gold can move up or down depending on how much gold the bank has available. The settings below control how that system behaves on your server.

    "gold-price-subject-to-global-multiplier": "1",
    "gold-base-price": "-1",
    "gold-sale-price-modifier": "-1.0",
    "gold-price-change-percentage-step": "-1.0",
    "gold-price-change-per-step": "-1.0",

1. gold-price-subject-to-global-multiplier

What it does:

Controls whether gold prices are affected by predefined global modifiers, such as weekends or holidays. This feature is still a work in progress.

  • 1 - Enabled
  • 0 - Disabled

2. gold-base-price

What it does:

This is the normal price of gold before any adjustments. All other calculations are based on this value.

Example: If you want gold to normally cost 1000, set this to 1000.

3. gold-sale-price-modifier

What it does:

Defines what percentage of the base price players receive when they sell gold. This usually makes selling slightly less profitable than buying.

Example: If set to 0.8, players receive 80 percent of the base price when selling gold.

4. gold-price-change-percentage-step

What it does:

Controls how sensitive the gold price is to the amount of gold missing from the bank. The percentage of missing gold is divided into steps using this value.

In simple terms, this setting measures how strongly the bank reacts to shortages of gold.

5. gold-price-change-per-step

What it does:

Sets the percentage change in price for each step calculated from gold-price-change-percentage-step. The price increases or decreases by this amount per step when players buy or sell gold.

Example Calculation

Assume the following:

  • Maximum gold in bank: 10
  • Current gold in bank: 8 (so 2 are missing)
  • gold-price-change-percentage-step = 0.1 (10 percent per step)
  • gold-price-change-per-step = 0.02 (2 percent per step)
  • gold-base-price = 1000

Step 1 - Missing gold percentage:

2 missing out of 10 is 20 percent missing.

Step 2 - Number of steps:

20 percent missing divided by 10 percent per step gives 2 steps.

Step 3 - Total price change:

2 steps × 2 percent per step gives a 4 percent change in price.

Step 4 - Final prices:

  • Buying gold: price increases by 4 percent, so 1000 becomes 1040.
  • Selling gold: price decreases by 4 percent, so 1000 becomes 960.

In practice, if players remove gold from the bank, gold becomes more expensive to buy and cheaper to sell. If players return gold to the bank, prices move back toward the base value you configured.

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