Updated 10/27/2026
Complete reference of all ServerSettings.ini options available on SCUM game servers.
437 settings across 6 sections, from a stock ServerSettings.ini generated on game build 1.3.4.2. Since the last version of this page (build v1.2.2), four defaults changed: MaxPing 200 to 400, MaximumAmountOfElementsPerFlag 555 to 100, MaximumNumberOfExpandedElementsPerFlag 111 to 75 and TurretsAttackAnimals True to False. 26 settings were added and 19 removed; the removed ones are listed at the end.
Settings are configured in ServerSettings.ini located at:<ServerRoot>/SCUM/Saved/Config/WindowsServer/ServerSettings.ini
All keys use the scum. prefix (e.g. scum.MaxPlayers=64).
Want the official Hardcore ruleset? Our Hardcore settings guide compares the SCUM team's Hardcore file with a stock server.
General (66 settings)
| Setting | Default | Description |
|---|---|---|
ServerName |
SCUM Server |
The name of the server. |
ServerDescription |
Server Description |
The server description. |
ServerPassword |
|
The password of the server. |
MaxPlayers |
64 |
Maximum number of players that can connect to the server at once. |
PlaySafeIdProtection |
False |
Allow only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the server. |
ServerBannerUrl |
|
The URL for the server banner. |
ServerPlaystyle |
PVE |
The server's prefered playstyle. |
WelcomeMessage |
Welcome to our SCUM Server |
Set the welcome message of the server. |
MessageOfTheDay |
This is the Message of the Day. |
Set the message of the day for the server. |
MessageOfTheDayCooldown |
10.000000 |
Sets the cool-down between messages of the day (in minutes). Min value: 10 Max value: 720 |
MinServerTickRate |
5 |
Minimal rate at which the server will tick. |
MaxServerTickRate |
30 |
Maximum rate at which the server will tick. |
MaxPingCheckEnabled |
True |
MAX PING value will be respected only if this is ON. If it's OFF, prisoners with any ping value will be able to connect. |
MaxPing |
400.000000 |
Value that is compared to user ping as part of login approval check. Min Value: 10 Max Value: 999. If players on one ISP hit this limit while others connect fine, the route their ISP takes is the usual cause, not the server: see Why Ping Differs by ISP. |
MaxNumberOfConsecutiveHighPingReadings |
5 |
Works with MaxPingCheckEnabled and MaxPing. Gamepires has not documented it; going by the name, it is how many high ping readings in a row a player can have before the check acts. |
LogoutTimer |
60.000000 |
Time (in seconds) after which the player's pawn will be removed from the game after the player logs out. Min Value: 1 Max Value: 600 |
LogoutTimerWhileCaptured |
120.000000 |
Time (in seconds) after which the player's pawn will be removed from the game after the player logs out while tied up. Min Value: 1 Max Value: 600 |
LogoutTimerInBunker |
30000.000000 |
Time (in seconds) after which the player's pawn will be removed from the game after the player logs out while in bunker. Min Value: 1 Max Value: 36000 |
AllowFirstPerson |
True |
Enable/disable players to use the first person view. |
AllowThirdPerson |
True |
Enable/disable players to use the third person view. |
AllowCrosshair |
True |
Enable/disable the crosshair on weapon. |
AllowVoting |
True |
Enable/disable player voting. |
AllowMapScreen |
True |
Enable/disable the map screen. |
AllowKillClaiming |
True |
Enable/disable the feature of kill claiming. |
AllowComa |
True |
Enable/disable the coma feature. |
AllowMinesAndTraps |
True |
Enable/disable the use of mines and traps. |
AllowSkillGainInSafeZones |
False |
Enable/disable experience gain while in safe zones. |
AllowEvents |
True |
Enable/disable in-game events. |
LimitGlobalChat |
False |
Is global chat limited to admins and developers only, or is it accessible to everyone. |
AllowGlobalChat |
True |
Enable/disable global chat. |
AllowLocalChat |
True |
Enable/disable local chat. |
AllowSquadChat |
True |
Enable/disable squad chat. |
AllowAdminChat |
True |
Enable/disable admin chat. |
RustyLocksLogging |
False |
Enable/disable logging of lockpicking of world locks. |
HideKillNotification |
True |
Hide/show kill notifications. |
DisableExamineGhost |
False |
Enable/disable examine ghost. |
DisableTimedGifts |
False |
Enable/disable timed gifts. |
UseMapBaseBuildingRestriction |
True |
Enable/disable building restrictions on specific parts of the map. |
UseBuildingProximityRestrictions |
True |
Enable/disable base building proximity restrictions between players. |
DisableBaseBuilding |
False |
Enable/disable base building. |
VotingDuration |
60.000000 |
Amount of time (in seconds) people have to vote. Min Value: 30 Max Value: 600 |
PlayerMinimalVotingInterest |
0.500000 |
Percentage of people that need to cast a vote for the vote to be valid. |
PlayerPositiveVotePercentage |
0.500000 |
Percentage of affirmative votes that are required for the vote to go through. |
MasterServerUpdateSendInterval |
60.000000 |
Not documented by Gamepires. Leave it at the value the server writes. |
MasterServerIsLocalTest |
False |
Not documented by Gamepires. Leave it at False. |
PartialWipe |
False |
Trigger a partial wipe (items/bases) on next server restart. Resets to False after wipe. |
GoldWipe |
False |
Trigger a gold currency wipe on next server restart. Resets to False after wipe. |
FullWipe |
False |
Enable/disable full wipe of the server. |
ItemVirtualizationRelevancyUpdatePeriod |
1.000000 |
How often is virtualization system updated (in seconds). |
ItemVirtualizationEventProcessingTimeBudget |
5.000000 |
How much time (in milliseconds) is the virtualization system update allowed to take. |
ItemVirtualizationVisitorDistanceTravelledForUpdate |
100.000000 |
How much a player must move (in centimeters) to trigger a virtualization system update. |
ItemVirtualizationVisitorBounds |
10000.000000 |
How much space around player (in centimeters) to take into account on devirtualization step. |
VirtualizedItemBounds |
100.000000 |
Default perceived size (in centimeters) of each item when it's being considered for devirtualization. |
FameGainMultiplier |
1.000000 |
Global Fame Gain multiplier. |
FamePointPenaltyOnDeath |
0.100000 |
Ratio of Fame points that the victim loses when they die in any way except when they are killed by another prisoner. |
FamePointPenaltyOnKilled |
0.500000 |
Ratio of Fame points that the victim loses when killed by another prisoner. |
FamePointRewardOnKill |
0.250000 |
Ratio of victim's Fame points that the killer gets when they kill another prisoner. |
LogSuicides |
False |
Should suicides be logged in the kill.log or not. |
EnableSpawnOnGround |
False |
Enable player spawn on ground instead of parachute spawn. |
DeleteInactiveUsers |
True |
Enable/disable deleting inactive players on server start. |
DaysSinceLastLoginToBecomeInactive |
180 |
How many days need to pass after a player last logs in to delete them from the database. Min value: {0} Max value: {1} |
DeleteBannedUsers |
False |
Enable/disable deleting banned players on server start. |
MaximumTimeForChestsInForbiddenZones |
02:00:00 |
Maximum time (in HH:MM:SS) that a chest can stay in a forbidden zone. Min Value: 00:00:00 Max Value: 2400:00:00 |
LogChestOwnership |
True |
Should chest ownership changes be logged in the chest_ownership.log or not. |
DeleteDuplicateChestsOnServerStartup |
False |
Should delete duplicated chests on server startup or not. |
ServerSettingsVersion |
7 |
Written by the server (7 on build 1.3.4.2). Leave it as the server writes it. |
World (142 settings)
| Setting | Default | Description |
|---|---|---|
MaxAllowedBirds |
15 |
Maximum number of birds allowed to be spawned in the world. |
MaxAllowedCharacters |
-1 |
Maximum number of characters allowed to be present in the world (including player characters). |
MaxAllowedPuppets |
-1 |
Maximum number of puppets allowed to be present in the world. |
MaxAllowedNPCs |
-1 |
Maximum number of NPCs allowed to be present in the world. |
MaxAllowedDrones |
0 |
Maximum number of drones allowed to be spawned in the world. |
DisableSentrySpawning |
False |
Enable/disable spawning of sentries. |
EnableSentryRespawning |
True |
Enable POI sentry respawning via dropships. |
DisableSuicidePuppetSpawning |
False |
Enable/disable spawning of suicide zombies. |
DisableLootPuppetSpawning |
False |
Enable/disable spawning of loot zombies. |
EnableLootPuppetHorde |
True |
Enable/disable spawning of hordes on loot puppet deaths. |
AbandonedBunkerCommotionThreshold |
-1.000000 |
Set abandoned bunker commotion noise threshold. |
AbandonedBunkerCommotionThresholdPerPlayerExtra |
-1.000000 |
Set abandoned bunker commotion noise per player extra threshold. |
AbandonedBunkerEnemyActivationThreshold |
-1.000000 |
Set abandoned bunker enemy activation noise threshold. |
AbandonedBunkerEnemyActivationThresholdPerPlayerExtra |
-1.000000 |
Set abandoned bunker enemy activation noise per player extra threshold. |
AbandonedBunkerResetArmoryLockersOnActivationOnly |
True |
Whether to reset armory lockers loot only when abandoned bunker is activated. |
PuppetsCanOpenDoors |
True |
Enable/disable puppets' ability to open doors. |
PuppetsCanVaultWindows |
True |
Enable/disable puppets' ability to vault windows. |
PuppetHealthMultiplier |
1.000000 |
Set puppet max health multiplier. |
PuppetRunningSpeedMultiplier |
1.000000 |
Set puppet running speed multiplier. |
PuppetCullDistanceOverride |
-1.000000 |
Set puppet net cull distance override, in meters. |
PuppetLimpingHealthThreshold |
-1.000000 |
Health threshold below which puppets start limping. -1 = disabled. |
DropshipHealthMultiplier |
1.000000 |
Set dropship max health multiplier. |
SentryHealthMultiplier |
1.000000 |
Set sentry max health multiplier. |
BaseBuildingAttackerSentryHealthMultiplier |
1.000000 |
Set base building attacker sentry max health multiplier. |
ArmedNPCDifficultyLevel |
2 |
Difficulty level of armed NPCs. |
ArmedNPCHealthMultiplier |
1.000000 |
Set armed NPC max health multiplier. |
ArmedNPCDamageMultiplier |
1.000000 |
Set armed NPC dealt damage multiplier. |
ArmedNPCSpreadMultiplier |
1.000000 |
Set armed NPC firearm spread multiplier. |
ArmedNPCRunningSpeedMultiplier |
1.000000 |
Set armed NPC running speed multiplier. |
ArmedNPCNetCullDistanceOverride |
-1.000000 |
Set armed NPC net cull distance override, in meters. |
ProbabilityForArmedNPCToDropItemFromHandsWhenSearched |
1.000000 |
The probability that will determine whether armed NPCs' item in hands should be dropped during a search. |
MinimumDurabilityOfArmedNPCsDroppedItemFromHands |
0.200000 |
Durability of an item dropped from hands by an armed NPC will be randomly picked from Minimum-Maximum interval. |
MaximumDurabilityOfArmedNPCsDroppedItemFromHands |
0.300000 |
Durability of an item dropped from hands by an armed NPC will be randomly picked from Minimum-Maximum interval. |
ArmedNPCLimpingHealthThreshold |
-1.000000 |
Health threshold below which armed NPCs start limping. -1 = disabled. |
AnimalNetCullDistanceOverride |
-1.000000 |
Set animal net cull distance override, in meters. |
EncounterBaseCharacterAmountMultiplier |
1.000000 |
Multiplier for the base amount of character spawned in a given encounter. |
EncounterExtraCharacterPerPlayerMultiplier |
1.000000 |
Multiplier for the amount of extra characters added to the base amount, per player. |
EncounterExtraCharacterPlayerCapMultiplier |
1.000000 |
Multiplier for the amount of players relevant to the encounter where no more extra character are added. |
EncounterCharacterRespawnTimeMultiplier |
1.000000 |
Multiplier for the encounter character respawn time. |
EncounterCharacterRespawnBatchSizeMultiplier |
1.000000 |
Multiplier for the encounter character respawn batch size. |
EncounterCharacterAggressiveSpawnChanceOverride |
-1.000000 |
Override for encounter characters to spawn as already knowing the player's position (for all encounter types). |
EncounterCharacterAINoiseResponseRadiusMultiplier |
1.000000 |
Radius at which AI characters may hear another AI character's noise (e.g. puppet scream). |
EncounterHordeGroupBaseCharacterAmountMultiplier |
1.000000 |
Multiplier for the base amount of horde group characters spawned in a given encounter. |
EncounterHordeGroupExtraCharacterPerPlayerMultiplier |
1.000000 |
Multiplier for the amount of extra horde group characters added to the base amount, per player. |
EncounterHordeGroupExtraCharacterPlayerCapMultiplier |
1.000000 |
Multiplier for the amount of players relevant to the horde encounter group where no more extra characters are added. |
EncounterHordeBaseCharacterAmountMultiplier |
1.000000 |
Multiplier for the base amount of horde characters spawned in a given encounter. |
EncounterHordeExtraCharacterPerPlayerMultiplier |
1.000000 |
Multiplier for the amount of extra horde characters added to the base amount, per player. |
EncounterHordeExtraCharacterPlayerCapMultiplier |
1.000000 |
Multiplier for the amount of players relevant to the horde encounter where no more extra characters are added. |
EncounterHordeActivationChanceMultiplier |
1.000000 |
Multiplier for the chance to activate the horde in a horde encounter. |
EncounterHordeNoiseCheckCooldownMultiplier |
1.000000 |
Multiplier for the horde activation noise check cooldown time. |
EncounterHordeSpawnDistanceMultiplier |
1.000000 |
Multiplier for the distance at which horde characters are spawned. |
EncounterHordeGroupRefillTimeMultiplier |
1.000000 |
Multiplier for the time to refill horde group. |
EncounterHordeShouldPlayActivationSound |
False |
Whether the horde activation sound should be played. |
EncounterHordePuppetHordeActivationScreamOverrideChance |
-1.000000 |
Chance for the puppet scream to be a horde activating one. |
EncounterCanRemoveLowPriorityCharacters |
True |
(experimental) Can encounter manager attempt to remove low priority characters - characters a certain distance from players and outside of players field of vision and not in combat mode. |
EncounterCanClampCharacterNumWhenOutOfResources |
True |
(experimental) If an encounter can be spawned ignoring the character amount limit, this option will force the spawned amount of characters to the minimum defined value for that specific encounter. |
EncounterCharacterSpawnDistanceMinOverrideLTZ |
-1.000000 |
Override for encounter minimum character spawn distance (warning: this will apply to ALL LTZ encounters). |
EncounterCharacterSpawnDistanceMaxOverrideLTZ |
-1.000000 |
Override for encounter maximum character spawn distance (warning: this will apply to ALL LTZ encounters). |
EncounterCharacterSpawnDistanceMinOverrideLargePOI |
-1.000000 |
Override for encounter minimum character spawn distance (warning: this will apply to ALL large POI encounters). |
EncounterCharacterSpawnDistanceMaxOverrideLargePOI |
-1.000000 |
Override for encounter maximum character spawn distance (warning: this will apply to ALL large POI encounters). |
EncounterCharacterRespawnDistanceMinOverrideLTZ |
-1.000000 |
Override for encounter minimum character respawn distance (warning: this will apply to ALL LTZ encounters). |
EncounterCharacterRespawnDistanceMaxOverrideLTZ |
-1.000000 |
Override for encounter maximum character respawn distance (warning: this will apply to ALL LTZ encounters). |
EncounterCharacterRespawnDistanceMinOverrideLargePOI |
-1.000000 |
Override for encounter minimum character respawn distance (warning: this will apply to ALL large POI encounters). |
EncounterCharacterRespawnDistanceMaxOverrideLargePOI |
-1.000000 |
Override for encounter maximum character respawn distance (warning: this will apply to ALL large POI encounters). |
EncounterLTZRadiusMultiplier |
1.000000 |
Encounter radius multiplier (warning: applied to ALL newly spawned encounters in low threat zones). |
EncounterMTZRadiusMultiplier |
1.000000 |
Encounter radius multiplier (warning: applied to ALL newly spawned encounters in mid threat zones). |
EncounterHTZRadiusMultiplier |
1.000000 |
Encounter radius multiplier (warning: applied to ALL newly spawned encounters in high threat zones). |
EncounterVirtualizedTimeOverride |
-1.000000 |
Overrides the time an encounter spends in a virtualized state before being destroyed on every encounter, in minutes. |
EncounterZoneActivationDistanceMultiplier |
1.000000 |
Encounter zone activation distance multiplier (warning: applied to ALL zones). |
EncounterGlobalZoneCooldownMultiplier |
1.000000 |
Zone cooldown multiplier for all players. |
EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath |
False |
If a character spawning prevention zone should be spawned around a killed character. |
EncounterNeverRespawnCharacters |
False |
Prevents character respawning in encounters that can do so. |
PuppetWorldEncounterSpawnWeightMultiplier |
1.000000 |
Set random open world puppet spawn weight (modify spawn chance). |
DropshipWorldEncounterSpawnWeightMultiplier |
1.000000 |
Set random open world dropship spawn weight (modify spawn chance). |
EnableDropshipAbandonedBunkerEncounter |
True |
Enable dropship encounters triggered by abandoned bunker alarms. |
DropshipAbandonedBunkerEncounterTriggerChance |
-1.000000 |
Chance for the dropship encounter to trigger upon alarm activation. |
BaseBuildingEncounterTriggerChance |
-1.000000 |
Chance for the base building encounter to trigger. |
BaseBuildingEncounterTriggerTimeMultiplier |
1.000000 |
Base building encounter intial trigger and cooldown time multiplier. |
EnableDropshipBaseBuildingEncounter |
False |
Enable dropship encounters spawned on powerful player bases. |
SpawnEncountersInThreatZonesIgnoringBaseBuilding |
False |
Spawn encounter in threat zones ignoring usual prevention because of the presence of bases. |
EnableEncounterManagerLowPlayerCountMode |
False |
Should enable Low Player Count mode (increased threat zone radii, increased zombie count per encounter, instant HTZ activation) WARNING: huge perfomance hit on MP servers. |
BaseBuildingEncounterMinNumElementsToStart |
-1 |
Minimum amount of elements needed to start a base building encounter.-1 represents default value, which is 100 (Encounter starts after amount of elements reaches 100).Values set to 0-10 will be clamped to 10. |
BaseBuildingEncounterMinNumElementsToEnd |
-1 |
Amount of elements remaining needed for the base building encounter to end.-1 represents default value, which is 50 (Encounter ends after amount of elements remaining reaches 50).Values set to 0-5 will be clamped to 5. |
BaseBuildingEncounterDamagePercentageIncreasePerSquadMember |
0.000000 |
Percentage of damage increase to base elements per squad member (beyond the first). |
BaseBuildingEncounterTimeToFullMinNumToEnd |
-1.000000 |
Time a base needs to exist before the full value of minimum number of base elements to end encounter is reached (in days). |
BaseBuildingEncounterMaximumMinToEndReduction |
-1 |
Minimum number of base elements to end encounter value reduction on initial base creation, reduced over time. |
StartTimeOfDay |
08:00:00 |
Time (in HH:MM:SS) at which the day starts. Min Value: 00:00:00 Max Value: 23:59:59 |
TimeOfDaySpeed |
3.840000 |
Speed at which the time of day changes. |
NighttimeDarkness |
0.000000 |
Intensity of nighttime darkness, the lower it is the brighter it gets. |
SunriseTime |
06:00:00 |
Time (in HH:MM:SS) at which the sun rises. Min Value: 00:00:00 Max Value: 23:59:59 |
SunsetTime |
21:00:00 |
Time (in HH:MM:SS) at which the sun sets. Min Value: 00:00:00 Max Value: 23:59:59 |
EnableFog |
True |
Renders various fogs on the island. |
ShouldDestroyEntitiesOutsideMapLimitsOnRestart |
True |
Indicates whether objects outside map limits should be destroyed on game restart. |
EnableLockedLootContainers |
True |
Sets the world lockers to locked/unlocked. |
CustomMapEnabled |
False |
Enable/disable custom map sizes. |
CustomMapCenterXCoordinate |
0.000000 |
Defines the X coordinate for the center of the custom map. Min Value: -922896 Max Value: 637685 |
CustomMapCenterYCoordinate |
0.000000 |
Defines the Y coordinate for the center of the custom map. Min Value: -922896 Max Value: 619200 |
CustomMapWidth |
15.240000 |
Defines the width of the custom map (in kilometers). |
CustomMapHeight |
15.240000 |
Defines the height of the custom map (in kilometers). |
DoorLockability.Garage |
False |
Enable/disable the ability to lock garage doors. |
RadiationEnabled |
True |
Enables or disables radiation in the world. Added in the June 2026 update (1.3.1). |
CargoDropCooldownMinimum |
90.000000 |
Minimum amount of time (in minutes) that has to pass between cargo drop events. Min Value: 1 Max Value: 720 |
CargoDropCooldownMaximum |
120.000000 |
Maximum amount of time (in minutes) that can pass between cargo drop events. Min Value: 1 Max Value: 720 |
CargoDropFallDelay |
540.000000 |
Delay (in seconds) before the cargo drop starts to fall. Min Value: 1 Max Value: 600 |
CargoDropFallDuration |
60.000000 |
Duration (in seconds) of the cargo drop fall. Min Value: 1 Max Value: 600 |
CargoDropSelfdestructTime |
1200.000000 |
Amount (in seconds) of time before the cargo drop explodes. Min Value: 1 Max Value: 3600 |
CargoDropZombieEncounterWeightMultiplier |
1.000000 |
Cargo drop zombie encounter spawn weight multiplier (chance to spawn). |
CargoDropDropshipEncounterWeightMultiplier |
1.000000 |
Cargo drop dropship encounter spawn weight multiplier (chance to spawn). |
AreAnimalsAllowedInWorld |
True |
Enables or disables free-roaming animals in the world. Added in the June 2026 update (1.3.1) with the new wildlife system. |
AnimalGlobalDensityMultiplier |
0.500000 |
Global cap on animal density: a higher value lets more animals exist in the world. Min Value: 0 Max Value: 25. Hotfix 1.3.1.1 lowered the default from 1 to 0.5. |
MaxNonVirtualAnimalsInWorld |
500 |
Maximum number of animal actors present in the world at once. Virtual population entries can exist beyond this number. Min Value: 0 Max Value: 2500. Hotfix 1.3.1.1 lowered the default from 800 to 500. |
BearPrevalenceMultiplier |
1.000000 |
How common bears are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
BoarPrevalenceMultiplier |
1.000000 |
How common boars are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
ChickenPrevalenceMultiplier |
1.000000 |
How common chickens are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
DeerPrevalenceMultiplier |
1.000000 |
How common deer are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
DonkeyPrevalenceMultiplier |
1.000000 |
How common donkeys are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
GoatPrevalenceMultiplier |
1.000000 |
How common goats are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
HorsePrevalenceMultiplier |
1.000000 |
How common horses are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
RabbitPrevalenceMultiplier |
1.000000 |
How common rabbits are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
WolfPrevalenceMultiplier |
1.000000 |
How common wolves are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100 |
BearMaxHealthMultiplier |
1.000000 |
Set bear max health multiplier. |
BoarMaxHealthMultiplier |
1.000000 |
Set boar max health multiplier. |
ChickenMaxHealthMultiplier |
1.000000 |
Set chicken max health multiplier. |
DeerMaxHealthMultiplier |
1.000000 |
Set deer max health multiplier. |
DonkeyMaxHealthMultiplier |
1.000000 |
Set donkey max health multiplier. |
GoatMaxHealthMultiplier |
1.000000 |
Set goat max health multiplier. |
HorseMaxHealthMultiplier |
1.000000 |
Set horse max health multiplier. |
RabbitMaxHealthMultiplier |
1.000000 |
Set rabbit max health multiplier. |
WolfMaxHealthMultiplier |
1.000000 |
Set wolf max health multiplier. |
FishingHighActivityZoneRotationTime |
-1.000000 |
Hours before a new set of high-activity fishing spots can be activated; activation happens on server restart. The file ships with -1; Gamepires gives the default as 5. Min Value: 0 Max Value: 8760 |
FishingHighActivityZoneAmount |
-1.000000 |
Share of fishing spots that are high-activity. The file ships with -1; Gamepires gives the default as 10%. Min Value: 0% Max Value: 100% |
MaxAllowedKillboxKeycards |
4 |
Total amount of killbox keycards that can be found in police stations or in radiation zones. |
MaxAllowedKillboxKeycards_PoliceStation |
3 |
Amount of killbox keycards that can be found in police stations. |
MaxAllowedKillboxKeycards_RadiationZone |
1 |
Amount of killbox keycards that can be found in radiation zones. |
MaxAllowedApexFacilityKeycards |
4 |
Total amount of Research Facility Keycards (Apex Facility, added in update 1.3.3.0) that can be found in police stations or in radiation zones. |
MaxAllowedApexFacilityKeycards_PoliceStation |
3 |
Amount of Research Facility Keycards that can be found in police stations. |
MaxAllowedApexFacilityKeycards_RadiationZone |
1 |
Amount of Research Facility Keycards that can be found in radiation zones. |
AbandonedBunkerMaxSimultaneouslyActive |
2 |
Number of simultaneously active abandoned bunkers. |
AbandonedBunkerActiveDurationHours |
24.000000 |
Duration in hours that abandoned bunkers will stay active. |
AbandonedBunkerKeyCardActiveDurationHours |
3.000000 |
Duration in hours that abandoned bunkers will stay active when activated via Key Cards. |
AbandonedBunkerBCUTerminalCooldown |
24:00:00 |
Modify the cooldown (in HH:MM:SS) of BCU terminals in Abandoned Bunkers. Min Value: 00:00:01 Max Value: 2400:00:00 |
SecretBunkerKeyCardActiveDurationHours |
0.500000 |
Duration in hours that secret bunkers will stay active when activated via Key Cards. |
Respawn (29 settings)
| Setting | Default | Description |
|---|---|---|
AllowSectorRespawn |
True |
Enable/disable sector respawn. |
AllowShelterRespawn |
True |
Enable/disable shelter respawn. |
AllowSquadmateRespawn |
True |
Enable/disable squad respawn. |
RandomRespawnPrice |
250 |
Initial price for random respawn. Min Value: 0 Max Value: 100000 |
SectorRespawnPrice |
1000 |
Initial price for sector respawn. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold |
ShelterRespawnPrice |
1g |
Initial price for shelter respawn. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold |
ShelterRespawnPriceOutsideFlagArea |
2g |
Initial price for shelter respawn outside flag area.. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold |
SquadRespawnPrice |
3g |
Initial price for squad respawn. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold |
RandomRespawnInitialTime |
0.000000 |
Initial time (in seconds) for the random respawn to become available. Min Value: 0 Max Value: 18000 |
SectorRespawnInitialTime |
60.000000 |
Initial time (in seconds) for the sector respawn to become available. Min Value: 0 Max Value: 18000 |
ShelterRespawnInitialTime |
60.000000 |
Initial time (in seconds) for the shelter respawn to become available. Min Value: 0 Max Value: 18000 |
SquadRespawnInitialTime |
60.000000 |
Initial time (in seconds) for the squad respawn to become available. Min Value: 0 Max Value: 18000 |
RandomRespawnCooldown |
0.000000 |
Cool-down (in seconds) duration of random respawn option. Min Value: 0 Max Value: 18000 |
SectorRespawnCooldown |
240.000000 |
Cool-down (in seconds) duration of sector respawn option. Min Value: 0 Max Value: 18000 |
ShelterRespawnCooldown |
240.000000 |
Cool-down (in seconds) duration of shelter respawn option. Min Value: 0 Max Value: 18000 |
SquadRespawnCooldown |
60.000000 |
Cool-down (in seconds) duration of squad respawn option. Min Value: 0 Max Value: 18000 |
RandomCooldownResetMultiplier |
0.000000 |
Multiplier for cool-down timer reset for the random respawn option. |
SectorCooldownResetMultiplier |
3.000000 |
Multiplier for cool-down timer reset for the sector respawn option. |
ShelterCooldownResetMultiplier |
3.000000 |
Multiplier for cool-down timer reset for the shelter respawn option. |
SquadCooldownResetMultiplier |
2.000000 |
Multiplier for cool-down timer reset for the squad respawn option. |
RandomPricePerSquadmateModifier |
0.000000 |
Random respawn cost multiplier for each online squad member. |
SectorPricePerSquadmateModifier |
0.000000 |
Sector respawn cost multiplier for each online squad member. |
ShelterPricePerSquadmateModifier |
0.000000 |
Shelter respawn cost multiplier for each online squad member. |
CommitSuicideInitialTime |
0.000000 |
Initial time (in seconds) for the suicide option to become available. Min Value: 0 Max Value: 18000 |
CommitSuicideCooldown |
60.000000 |
Cool-down (in seconds) duration of suicide option. Min Value: 0 Max Value: 18000 |
CommitSuicideCooldownResetMultiplier |
1.250000 |
Multiplier for cool-down timer reset for the suicide option. |
MaximumBaseProximityWhenSpawning |
10000.000000 |
Distance from bases where players cannot spawn (in meters). |
PermadeathThreshold |
-2500 |
Sets the money threshold where permadeath occurs. Min Value: -1000000 Max Value: 2147483646 |
CloningSicknessEnabled |
True |
Enables or disables Cloning Sickness (added in update 1.3.3.0), applied on repeated quick respawns. Enabled by default on private servers; server owners choose whether to keep it. |
Vehicles (46 settings)
| Setting | Default | Description |
|---|---|---|
FuelDrainFromEngineMultiplier |
1.000000 |
Multiplier that modifies how much fuel is used. |
BatteryDrainFromEngineMultiplier |
1.000000 |
Multiplier that modifies how much battery is used from the engine. |
BatteryDrainFromDevicesMultiplier |
1.000000 |
Multiplier that modifies how much battery is used from various vehicle parts. |
BatteryDrainFromInactivityMultiplier |
1.000000 |
Multiplier that modifies how much battery is used when the vehicle is inactive. |
BatteryChargeWithAlternatorMultiplier |
1.000000 |
Multiplier that modifies how much battery is charged by the alternator. |
BatteryChargeWithDynamoMultiplier |
1.000000 |
Multiplier that modifies how much battery is charged by the dynamo. |
KingletDusterMaxAmount |
2 |
Maximum amount of Kinglet Dusters. |
KingletDusterMinPurchasedAmount |
0 |
Minimum amount of Kinglet Dusters available to buy. |
DirtbikeMaxAmount |
20 |
Max amount of dirt bikes on the server. |
DirtbikeMaxFunctionalAmount |
15 |
Maximum amount of functional dirt bikes spawning. |
DirtbikeMinPurchasedAmount |
5 |
Minimum amount of dirt bikes available to buy. |
LaikaMaxAmount |
50 |
Max amount of Laikas on the server. |
LaikaMaxFunctionalAmount |
20 |
Maximum amount of functional Laikas spawning. |
LaikaMinPurchasedAmount |
5 |
Minimum amount of Laikas or Laika engines available to buy. |
MotorboatMaxAmount |
11 |
Max amount of motorboats on the server. |
MotorboatMinPurchasedAmount |
5 |
Minimum amount of motorboats available to buy. |
WheelbarrowMaxAmount |
20 |
Max amount of wheelbarrows on the server. |
WheelbarrowMinPurchasedAmount |
10 |
Minimum amount of wheelbarrows available to buy. |
WolfswagenMaxAmount |
50 |
Max amount of Wolfswagens on the server. |
WolfswagenMaxFunctionalAmount |
20 |
Maximum amount of functional Wolfswagens spawning. |
WolfswagenMinPurchasedAmount |
5 |
Minimum amount of Wolfswagens or Wolfswagen engines available to buy. |
BicycleMaxAmount |
20 |
Max amount of bicycles on the server. |
BicycleMinPurchasedAmount |
5 |
Minimum amount of bicycles available to buy. |
RagerMaxAmount |
50 |
Max amount of Ragers on the server. |
RagerMaxFunctionalAmount |
20 |
Maximum amount of functional Ragers spawning. |
RagerMinPurchasedAmount |
5 |
Minimum amount of Ragers or Rager engines available to buy. |
CruiserMaxAmount |
30 |
Max amount of Cruisers on the server. |
CruiserMaxFunctionalAmount |
20 |
Maximum amount of functional Cruisers spawning. |
CruiserMinPurchasedAmount |
5 |
Minimum amount of Cruisers or Cruiser engines available to buy. |
RisMaxAmount |
50 |
Max amount of RISes on the server. |
RisMaxFunctionalAmount |
20 |
Maximum amount of functional RISes spawning. |
RisMinPurchasedAmount |
5 |
Minimum amount of RISes available to buy. |
DinghyMaxAmount |
14 |
Max amount of Dinghies on the server. |
DinghyMinPurchasedAmount |
5 |
Minimum amount of dinghies or dinghy engines available to buy. |
SUPMaxAmount |
20 |
Max amount of SUPs on the server. |
SUPMinPurchasedAmount |
5 |
Minimum amount of SUPs available to buy. |
KingletMarinerMaxAmount |
1 |
Max amount of Kinglet Mariners on the server. |
KingletMarinerMinPurchasedAmount |
0 |
Minimum amount of Kinglet Mariners available to buy. |
TractorMaxAmount |
50 |
Max amount of Tractors on the server. |
TractorMinPurchasedAmount |
5 |
Minimum amount of Tractors or Tractor engines available to buy. |
SidecarBikeMaxAmount |
25 |
Max amount of Sidecar Bikes on the server. |
SidecarBikeMaxFunctionalAmount |
15 |
Maximum amount of functional Sidecar Bikes spawning. |
SidecarBikeMinPurchasedAmount |
5 |
Minimum amount of Sidecar Bikes or Sidecar Bike engines available to buy. |
MaximumTimeOfVehicleInactivity |
240:00:00 |
Time (in HH:MM:SS) until the vehicle despawns if inactive. Min Value: 00:00:00 Max Value: 2400:00:00 |
MaximumTimeForVehiclesInForbiddenZones |
02:00:00 |
Maximum time (in HH:MM:SS) that a vehicle can stay in a forbidden zone. Min Value: 00:00:00 Max Value: 2400:00:00 |
LogVehicleDestroyed |
True |
Vehicle destruction will appear in the vehicle_destruction.log |
Damage (19 settings)
| Setting | Default | Description |
|---|---|---|
HumanToHumanDamageMultiplier |
1.000000 |
Amount by which base damage is multiplied when dealt between prisoners. |
HumanToHumanArmedMeleeDamageMultiplier |
1.000000 |
Additional amount by which base damage is multiplied, but only for prisoners armed with melee weapons. |
HumanToHumanUnarmedMeleeDamageMultiplier |
1.000000 |
Additional amount by which base damage is multiplied, but only for unarmed melee attacks. |
HumanToHumanThrowingDamageMultiplier |
1.000000 |
Additional amount by which base damage is multiplied, but only for throwing attacks. |
SentryDamageMultiplier |
1.000000 |
Modifies the damage of sentries. |
SentryRailgunDamageMultiplier |
1.000000 |
Modifies the railgun damage of sentries. |
SentryGrenadeDamageMultiplier |
1.000000 |
Modifies the grenade damage of sentries. |
BaseBuildingAttackerSentryDamageMultiplier |
1.000000 |
Modifies the damage of base building attacker sentries. |
BaseBuildingAttackerSentryRailgunDamageMultiplier |
1.000000 |
Modifies the railgun damage of base building attacker sentries. |
BaseBuildingAttackerSentryGrenadeDamageMultiplier |
1.000000 |
Modifies the grenade damage of base building attacker sentries. |
SentryBaseBuildingDamageMultiplier |
1.000000 |
Modifies the basebuilding damage of sentries. |
DropshipDamageMultiplier |
1.000000 |
Set multiplier to damage done to other characters by the dropship. |
DropshipRailgunDamageMultiplier |
1.000000 |
Set multiplier to damage done to other characters by the dropship's railgun attack. |
DropshipBaseBuildingElementsDamageMultiplier |
1.000000 |
Set multiplier to damage done to base building elements by the dropship. |
ZombieDamageMultiplier |
1.000000 |
Modifies the damage of zombies. |
ItemDecayDamageMultiplier |
1.000000 |
Multiplier that modifies the damage that items receive over time. |
FoodDecayDamageMultiplier |
1.000000 |
Multiplier that modifies the rate at which food items spoil over time. |
WeaponDecayDamageOnFiring |
1.000000 |
Multiplier that modifies the damage dealt to the weapon after each shot fired. |
LockProtectionDamageMultiplier |
1.000000 |
Sets the damage multiplier of lock protection items. |
Features (135 settings)
| Setting | Default | Description |
|---|---|---|
FlagOvertakeDuration |
24:00:00 |
Modify the duration (in HH:MM:SS) of flag overtake duration. Min Value: 00:00:01 Max Value: 2400:00:00 |
MaximumAmountOfElementsPerFlag |
100 |
Modify the maximum amount of base building elements for each flag. Min Value: 1 Max Value: 9999 |
ExtraElementsPerFlagForAdditionalSquadMember |
25 |
Modifies the amount of extra base building elements you get for each additional squad members. Min Value: 1 Max Value: 100 |
MaximumNumberOfExpandedElementsPerFlag |
75 |
Modify the amount of extra base building elements for additional flags. Min Value: 1 Max Value: 500 |
AllowMultipleFlagsPerPlayer |
False |
Enable/disable multiple flags per player. |
NumberOfAllowedFlagsPerPlayer |
10 |
How many flags each prisoner can own at a time. Only works when AllowMultipleFlagsPerPlayer is enabled. Min Value: 1. The June notes gave the maximum as 30; hotfix 1.3.1.1 raised the maximum flags per person to 100. |
AllowFlagPlacementOnBBElements |
False |
Allows flag elements to be placed on base building elements. |
ChestAcquisitionDuration |
24.000000 |
Time (in hours) that needs to pass after another squad put a chest in your flag area after you have logged in inside your flag area. |
WeaponRackMaxAmountPerFlagArea |
-1 |
Max amount of weapon racks per flag area, -1 means default value. |
WeaponRackStartDecayingIfFlagAreaHasMoreThan |
-1 |
Max amount of weapon racks per flag area before they start decaying at an increased pace, -1 means default value. |
WallWeaponRackMaxAmountPerFlagArea |
-1 |
Max amount of wall weapon racks per flag area, -1 means default value. |
WallWeaponRackStartDecayingIfFlagAreaHasMoreThan |
-1 |
Max amount of wall weapon racks per flag area before they start decaying at an increased pace, -1 means default value. |
WellMaxAmountPerFlagArea |
-1 |
Max amount of wells per flag area, -1 means default value. |
WellStartDecayingIfFlagAreaHasMoreThan |
-1 |
Max amount of wells per flag area before they start decaying at an increased pace, -1 means default value. |
TurretMaxAmountPerFlagArea |
-1 |
Max amount of turrets per flag area, -1 means default value. |
TurretStartDecayingIfFlagAreaHasMoreThan |
-1 |
Max amount of turrets per flag area before they start decaying at an increased pace, -1 means default value. |
OvenMaxAmountPerFlagArea |
-1 |
Max amount of ovens per flag area, -1 means default value. |
OvenStartDecayingIfFlagAreaHasMoreThan |
-1 |
Max amount of ovens per flag area before they start decaying at an increased pace, -1 means default value. |
GardenMaxAmountPerFlagArea |
-1 |
Max amount of gardens per flag area, -1 means default value. |
SmokerMaxAmountPerFlagArea |
-1 |
Maximum number of Smokers allowed per flag area. The file ships with -1; Gamepires gives the default as 5. Min Value: 0 Max Value: 10 |
SmokerStartDecayingIfFlagAreaHasMoreThan |
-1 |
How many Smokers a flag area can hold before they start decaying faster. The file ships with -1; Gamepires gives the default as 5. Min Value: 0 Max Value: 10 |
TombstoneMaxAmountPerSquad |
-1 |
How many tombstones each squad can build. The file ships with -1; Gamepires gives the default as 3. Min Value: 0 Max Value: 100 |
AllowFloorPlacementOnHalfAndLowWalls |
False |
Allow placement of floors on half and low walls. |
AllowWallPlacementOnHalfAndLowWalls |
True |
Allow placement of walls on half and low walls. |
BaseElementsDecayRateMultiplier |
1.000000 |
Multiplies the default base decay rate (672 hours). 0 disables decay, above 1 decays faster, below 1 slower. Added in 1.2.3 (April 2026). |
BaseBuildingDestructionLogDamageThreshold |
20.000000 |
Change the damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged. Min Value: 0 Default Value: 20 Max Value: 999 |
RaidProtectionType |
0 |
Selects which raid protection type server will use. |
RaidProtectionEnableLog |
False |
Enables logging of protection activation/deactivation for offline and flag specific raid protection type. |
RaidProtectionFlagSpecificChangeSettingCooldown |
120:00:00 |
Defines the cooldown period (in HH:MM:SS) between setting new safety times. Min Value: 00:00:00 Max Value: 240:00:00 |
RaidProtectionFlagSpecificChangeSettingPrice |
10g |
The amount of money needed to skip the cooldown timer for setting a new safety time. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold Disabled: - |
RaidProtectionFlagSpecificMaxProtectionTime |
08:00:00 |
Defines how long (in HH:MM:SS) the base can protected. Min Value: 00:00:00 Max Value: 08:00:00 |
RaidProtectionOfflineProtectionStartDelay |
00:30:00 |
Delay (HH:MM:SS) before offline raid protection activates after all squad members log out. |
RaidProtectionOfflineMaxProtectionTime |
- |
Defines how long (in HH:MM:SS) the base is protected. Min Value: 00:00:00 Max Value: 2400:00:00 Infinite: - |
RaidProtectionGlobalShouldShowRaidTimesMessage |
True |
Should show raid times message on clients. |
RaidProtectionGlobalShouldShowRaidAnnouncementMessage |
True |
Should show raid announcement message on clients. |
RaidProtectionGlobalShouldShowRaidStartEndMessages |
True |
Should show raid start and end messages on clients. |
WaterPricePerUnitMultiplier |
1.000000 |
Multiplier for price of water per liter. |
WaterPeriodicInitialAmountMultiplier |
1.000000 |
Multiplier for the initial amount of water in periodic replenishment containers (BB Wells). |
WaterPeriodicMaxAmountMultiplier |
1.000000 |
Multiplier for the maximum amount of water in periodic replenishment containers (BB Wells). |
WaterPeriodicReplenishAmountMultiplier |
1.000000 |
Multiplier for the amount that is replenished in periodic replenishment containers (BB Wells). |
WaterPeriodicReplenishIntervalMultiplier |
1.000000 |
Multiplier for the interval in which the periodic replenishment container is replenished (BB Wells). |
WaterProximityReplenishAmountMultiplier |
1.000000 |
Multiplier for the amount that is replenished in proximity replenishment containers (World Wells). |
WaterProximityReplenishChanceMultiplier |
1.000000 |
Chance multiplier that the replenishment containers (World Wells) will be refilled. |
WaterProximityReplenishTimeoutMultiplier |
1.000000 |
Multiplier of time between each check for proximity replenishment containers (World Wells). |
GasolinePricePerUnitMultiplier |
1.000000 |
Gasoline price per liter multiplier. |
GasolinePeriodicInitialAmountMultiplier |
1.000000 |
Multiplier for initial amount of gasoline in periodic replenishment containers (Gas Pumps). |
GasolinePeriodicMaxAmountMultiplier |
1.000000 |
Multiplier for the maximum amount of gasoline in periodic replenishment containers (Gas Pumps). |
GasolinePeriodicReplenishAmountMultiplier |
1.000000 |
Multiplier for the amount that is replenished in periodic replenishment containers (Gas Pumps). |
GasolinePeriodicReplenishIntervalMultiplier |
1.000000 |
Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps). |
GasolineProximityReplenishAmountMultiplier |
1.000000 |
Multiplier for the amount that is replenished in proximity replenishment containers. |
GasolineProximityReplenishChanceMultiplier |
1.000000 |
Chance multiplier that the replenishment containers will be refilled. |
GasolineProximityReplenishTimeoutMultiplier |
1.000000 |
Multiplier of time between each check for proximity replenishment containers. |
PropanePricePerUnitMultiplier |
1.000000 |
Propane price per liter multiplier. |
PropanePeriodicInitialAmountMultiplier |
1.000000 |
Multiplier for initial amount of propane in periodic replenishment containers (Gas Pumps). |
PropanePeriodicMaxAmountMultiplier |
1.000000 |
Multiplier for the maximum amount of propane in periodic replenishment containers (Gas Pumps). |
PropanePeriodicReplenishAmountMultiplier |
1.000000 |
Multiplier for the amount that is replenished in periodic replenishment containers (Gas Pumps). |
PropanePeriodicReplenishIntervalMultiplier |
1.000000 |
Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps). |
PropaneProximityReplenishAmountMultiplier |
1.000000 |
Multiplier for the amount that is replenished in proximity replenishment containers. |
PropaneProximityReplenishChanceMultiplier |
1.000000 |
Chance multiplier that the replenishment containers will be refilled. |
PropaneProximityReplenishTimeoutMultiplier |
1.000000 |
Multiplier of time between each check for proximity replenishment containers. |
SpawnerProbabilityMultiplier |
1.000000 |
Multiplier that modifies the probability of spawning items by spawner. |
ExamineSpawnerProbabilityMultiplier |
1.000000 |
Multiplier for examine spawner trigger probability. |
ExamineSpawnerExpirationTimeMultiplier |
1.000000 |
Multiplier for how long examine spawner items persist. |
SpawnerExpirationTimeMultiplier |
1.000000 |
Multiplier that modifies spawner expiration time. |
EnableItemCooldownGroups |
True |
Enable/disable item cooldown groups. |
ItemCooldownGroupsDurationMultiplier |
1.000000 |
Multiplier that modifies item cooldown group durations. |
SquadMemberCountAtIntLevel1 |
2 |
Sets the maximum number of squad mates where the leader's INT attribute is at 1. |
SquadMemberCountAtIntLevel2 |
4 |
Sets the maximum number of squad mates where the leader's INT attribute is at 2. |
SquadMemberCountAtIntLevel3 |
6 |
Sets the maximum number of squad mates where the leader's INT attribute is at 3. |
SquadMemberCountAtIntLevel4 |
8 |
Sets the maximum number of squad mates where the leader's INT attribute is at 4. |
SquadMemberCountAtIntLevel5 |
10 |
Sets the maximum number of squad mates where the leader's INT attribute is at 5. |
SquadMemberCountLimitForPunishment |
2 |
Sets the maximum number of squad mates for which prisoners leaving the squad will not receive any penalties. |
RTSquadProbationDuration |
1.000000 |
Sets the number of days squad probation will last per previous squad member. |
SquadMoneyPenaltyPerPrevSquadMember |
0 |
Sets the money penalty (cash or gold) the prisoner will have to pay per squad member in his previous squad to create or join a new squad. |
SquadFamePointsPenaltyPerPrevSquadMember |
0 |
Sets the fame points penalty the prisoner will have to lose per squad member in his previous squad to create or join a new squad. |
EnableSquadMemberNameWidget |
False |
Shows/hides squad member's name widget. |
PlantHarvestExamineTimeMultiplier |
1.000000 |
Multiplier for plant harvest examine time. |
FirstPlantHarvestAdditionalChance |
1.000000 |
Percentage that modifies the chance for produce to spawn on first harvest. |
EnableSelectedSkillsPromotion |
True |
Enables or disables the experience boosts for skills tied to the current campaign. Added in 1.3.0 (May 2026). |
ArcherySkillMultiplier |
1.000000 |
Archery skill gain multiplier. |
AviationSkillMultiplier |
1.000000 |
Aviation skill gain multiplier. |
AwarenessSkillMultiplier |
1.000000 |
Awareness skill gain multiplier. |
BrawlingSkillMultiplier |
1.000000 |
Brawling skill gain multiplier. |
CamouflageSkillMultiplier |
1.000000 |
Camouflage skill gain multiplier. |
CookingSkillMultiplier |
1.000000 |
Cooking skill gain multiplier. |
DemolitionSkillMultiplier |
1.000000 |
Demolition skill gain multiplier. |
DrivingSkillMultiplier |
1.000000 |
Driving skill gain multiplier. |
EnduranceSkillMultiplier |
1.000000 |
Endurance skill gain multiplier. |
EngineeringSkillMultiplier |
1.000000 |
Engineering skill gain multiplier. |
FarmingSkillMultiplier |
1.000000 |
Farming skill gain multiplier. |
HandgunSkillMultiplier |
1.000000 |
Handgun skill gain multiplier. |
MedicalSkillMultiplier |
1.000000 |
Medical skill gain multiplier. |
MeleeWeaponsSkillMultiplier |
1.000000 |
Melee Weapons skill gain multiplier. |
MotorcycleSkillMultiplier |
1.000000 |
Motorcycle skill gain multiplier. |
RiflesSkillMultiplier |
1.000000 |
Rifles skill gain multiplier. |
RunningSkillMultiplier |
1.000000 |
Running skill gain multiplier. |
SnipingSkillMultiplier |
1.000000 |
Sniping skill gain multiplier. |
StealthSkillMultiplier |
1.000000 |
Stealth skill gain multiplier. |
SurvivalSkillMultiplier |
1.000000 |
Survival skill gain multiplier. |
ThieverySkillMultiplier |
1.000000 |
Thievery skill gain multiplier. |
QuestsEnabled |
True |
Enable/disable quests. |
QuestsGlobalCycleDuration |
23:59:59 |
Duration of quests cycle, how long before per-cycle limits reset and new quests are replenished. |
MaxQuestsPerCyclePerTrader |
3 |
Max allowed amount of accepted quests for a player, each cycle, per trader. |
MaxSimultaneousQuestsPerTrader |
1 |
Max allowed amount of simultaneously active quests for a player, per trader. |
QuestsTraderRefillCooldown |
03:00:00 |
How long before fresh quests start appearing in trader's book. |
QuestsPhoneRefillCooldown |
01:00:00 |
How long before fresh quests start appearing in phones. |
QuestsNoticeBoardRefillCooldown |
02:00:00 |
How long before fresh quests start appearing on notice boards. |
QuestRequirementsBlockTradeableItems |
False |
Enable/disable quest item requirements blocking purchase of tradeable items. |
TurretsAttackPrisoners |
True |
Enable/disable turrets targeting players. |
TurretsAttackPuppets |
True |
Enable/disable turrets targeting zombies/puppets. |
TurretsAttackVehicles |
True |
Enable/disable turrets targeting vehicles. |
TurretsAttackSentries |
True |
Enable/disable turrets targeting sentries. |
TurretsAttackAnimals |
False |
Enable/disable turrets targeting animals. |
TurretsAttackArmedNPCs |
True |
Enable/disable turrets targeting armed NPCs. |
MovementInertiaAmount |
1.000000 |
Dictates the amount of inertia applied to the prisoner movement. |
StaminaDrainOnJumpMultiplier |
1.000000 |
Multiplier for the stamina drain on jump. |
StaminaDrainOnClimbMultiplier |
1.000000 |
Multiplier for the stamina drain on climb. |
DisableExhaustion |
False |
Enable/disable exhaustion. |
BodySimulationSpeedMultiplier |
3.840000 |
Time dilation multiplier of prisoner's body simulation. |
MaintainItemsExpirationTime |
360:00:00 |
Time (in HH:MM:SS) it takes for maintainable items to expire after not being interacted with. Min Value: 00:00:01 Max Value: 2400:00:00 |
KillboxDefuseFailureBonus |
0.200000 |
Amount of extra time (in seconds) you get for each failed killbox defuse. |
BedrollVisibilityTimer |
1.000000 |
The amount of time (in seconds) a bedroll is visible after a player logs out on it. Min Value: 1 Max Value: 43200 |
EnableBCULocking |
True |
Enable/disable BCU locking. |
NameChangeCooldown |
168.000000 |
The amount of time (in hours) a player must wait before they can rename their prisoner again. Min Value: 0 Max Value: 720 |
NameChangeCost |
1000 |
The amount of money needed to rename the prisoner. |
EnableNewPlayerProtection |
True |
Enable/disable new player protection. |
NewPlayerProtectionDuration |
120.000000 |
Duration (in minutes) of the new player protection. Min Value: 120 Max Value: 1440 |
AllowAutomaticParachuteOpening |
True |
Allow/disallow automatic parachute opening. |
HideQuickAccessBar |
False |
Hide quick access bar. |
HideLifeIndicators |
False |
Hide life indicators. |
EnableDeenaOnServer |
True |
Enable/disable Deena (AI companion) on the server. |
EnableDigitalDeluxeStarterPack |
True |
Should players owning Digital Deluxe DLC start with the starter pack or not. |
EnableDigitalDeluxeFreeGoldCard |
True |
Should players owning Digital Deluxe DLC get a free gold card. |
EnableNetWatchdog |
False |
Enable/disable NETWATCHDOG |
EnableNetworkObjectLogging |
False |
Logs current network objects, for diagnosing network-object leaks. Gamepires notes it may slightly reduce server performance, so leave it off unless you are investigating a leak. |
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Settings removed since v1.2.2
Gamepires lists these as no longer available in the June 2026 update (1.3.1), and a file generated on build 1.3.4.2 no longer contains them. If your ServerSettings.ini dates from before June, these lines are leftovers.
| Setting | What changed |
|---|---|
MaxAllowedAnimals, MaxAllowedHunts, AnimalWorldEncounterSpawnWeightMultiplier |
Part of the old hunting-encounter system. Use the free-roaming animal settings in the World section instead. |
HuntTriggerChanceOverride_ContinentalForest, _ContinentalMeadow, _Mediterranean, _Mountain, _Urban, _Village |
Old hunting-encounter system. The per-animal prevalence multipliers replace the per-biome hunt chances. |
HuntFailureTime, HuntFailureDistance |
Old hunting-encounter system. |
KingletDusterMaxFunctionalAmount, MotorboatMaxFunctionalAmount, WheelbarrowMaxFunctionalAmount, BicycleMaxFunctionalAmount, DinghyMaxFunctionalAmount, SUPMaxFunctionalAmount, KingletMarinerMaxFunctionalAmount |
Folded into each vehicle's MaxAmount setting, because they had no separate effect. |
TractorMaxFunctionalAmount |
Not in a stock 1.3.4.2 file. Gamepires' June list does not name it; set the tractor limit with TractorMaxAmount. |
