Updated 10/27/2026

Complete reference of all ServerSettings.ini options available on SCUM game servers.

437 settings across 6 sections, from a stock ServerSettings.ini generated on game build 1.3.4.2. Since the last version of this page (build v1.2.2), four defaults changed: MaxPing 200 to 400, MaximumAmountOfElementsPerFlag 555 to 100, MaximumNumberOfExpandedElementsPerFlag 111 to 75 and TurretsAttackAnimals True to False. 26 settings were added and 19 removed; the removed ones are listed at the end.

Settings are configured in ServerSettings.ini located at:
<ServerRoot>/SCUM/Saved/Config/WindowsServer/ServerSettings.ini

All keys use the scum. prefix (e.g. scum.MaxPlayers=64).

Want the official Hardcore ruleset? Our Hardcore settings guide compares the SCUM team's Hardcore file with a stock server.

General (66 settings)

Setting Default Description
ServerName SCUM Server The name of the server.
ServerDescription Server Description The server description.
ServerPassword The password of the server.
MaxPlayers 64 Maximum number of players that can connect to the server at once.
PlaySafeIdProtection False Allow only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the server.
ServerBannerUrl The URL for the server banner.
ServerPlaystyle PVE The server's prefered playstyle.
WelcomeMessage Welcome to our SCUM Server Set the welcome message of the server.
MessageOfTheDay This is the Message of the Day. Set the message of the day for the server.
MessageOfTheDayCooldown 10.000000 Sets the cool-down between messages of the day (in minutes). Min value: 10 Max value: 720
MinServerTickRate 5 Minimal rate at which the server will tick.
MaxServerTickRate 30 Maximum rate at which the server will tick.
MaxPingCheckEnabled True MAX PING value will be respected only if this is ON. If it's OFF, prisoners with any ping value will be able to connect.
MaxPing 400.000000 Value that is compared to user ping as part of login approval check. Min Value: 10 Max Value: 999. If players on one ISP hit this limit while others connect fine, the route their ISP takes is the usual cause, not the server: see Why Ping Differs by ISP.
MaxNumberOfConsecutiveHighPingReadings 5 Works with MaxPingCheckEnabled and MaxPing. Gamepires has not documented it; going by the name, it is how many high ping readings in a row a player can have before the check acts.
LogoutTimer 60.000000 Time (in seconds) after which the player's pawn will be removed from the game after the player logs out. Min Value: 1 Max Value: 600
LogoutTimerWhileCaptured 120.000000 Time (in seconds) after which the player's pawn will be removed from the game after the player logs out while tied up. Min Value: 1 Max Value: 600
LogoutTimerInBunker 30000.000000 Time (in seconds) after which the player's pawn will be removed from the game after the player logs out while in bunker. Min Value: 1 Max Value: 36000
AllowFirstPerson True Enable/disable players to use the first person view.
AllowThirdPerson True Enable/disable players to use the third person view.
AllowCrosshair True Enable/disable the crosshair on weapon.
AllowVoting True Enable/disable player voting.
AllowMapScreen True Enable/disable the map screen.
AllowKillClaiming True Enable/disable the feature of kill claiming.
AllowComa True Enable/disable the coma feature.
AllowMinesAndTraps True Enable/disable the use of mines and traps.
AllowSkillGainInSafeZones False Enable/disable experience gain while in safe zones.
AllowEvents True Enable/disable in-game events.
LimitGlobalChat False Is global chat limited to admins and developers only, or is it accessible to everyone.
AllowGlobalChat True Enable/disable global chat.
AllowLocalChat True Enable/disable local chat.
AllowSquadChat True Enable/disable squad chat.
AllowAdminChat True Enable/disable admin chat.
RustyLocksLogging False Enable/disable logging of lockpicking of world locks.
HideKillNotification True Hide/show kill notifications.
DisableExamineGhost False Enable/disable examine ghost.
DisableTimedGifts False Enable/disable timed gifts.
UseMapBaseBuildingRestriction True Enable/disable building restrictions on specific parts of the map.
UseBuildingProximityRestrictions True Enable/disable base building proximity restrictions between players.
DisableBaseBuilding False Enable/disable base building.
VotingDuration 60.000000 Amount of time (in seconds) people have to vote. Min Value: 30 Max Value: 600
PlayerMinimalVotingInterest 0.500000 Percentage of people that need to cast a vote for the vote to be valid.
PlayerPositiveVotePercentage 0.500000 Percentage of affirmative votes that are required for the vote to go through.
MasterServerUpdateSendInterval 60.000000 Not documented by Gamepires. Leave it at the value the server writes.
MasterServerIsLocalTest False Not documented by Gamepires. Leave it at False.
PartialWipe False Trigger a partial wipe (items/bases) on next server restart. Resets to False after wipe.
GoldWipe False Trigger a gold currency wipe on next server restart. Resets to False after wipe.
FullWipe False Enable/disable full wipe of the server.
ItemVirtualizationRelevancyUpdatePeriod 1.000000 How often is virtualization system updated (in seconds).
ItemVirtualizationEventProcessingTimeBudget 5.000000 How much time (in milliseconds) is the virtualization system update allowed to take.
ItemVirtualizationVisitorDistanceTravelledForUpdate 100.000000 How much a player must move (in centimeters) to trigger a virtualization system update.
ItemVirtualizationVisitorBounds 10000.000000 How much space around player (in centimeters) to take into account on devirtualization step.
VirtualizedItemBounds 100.000000 Default perceived size (in centimeters) of each item when it's being considered for devirtualization.
FameGainMultiplier 1.000000 Global Fame Gain multiplier.
FamePointPenaltyOnDeath 0.100000 Ratio of Fame points that the victim loses when they die in any way except when they are killed by another prisoner.
FamePointPenaltyOnKilled 0.500000 Ratio of Fame points that the victim loses when killed by another prisoner.
FamePointRewardOnKill 0.250000 Ratio of victim's Fame points that the killer gets when they kill another prisoner.
LogSuicides False Should suicides be logged in the kill.log or not.
EnableSpawnOnGround False Enable player spawn on ground instead of parachute spawn.
DeleteInactiveUsers True Enable/disable deleting inactive players on server start.
DaysSinceLastLoginToBecomeInactive 180 How many days need to pass after a player last logs in to delete them from the database. Min value: {0} Max value: {1}
DeleteBannedUsers False Enable/disable deleting banned players on server start.
MaximumTimeForChestsInForbiddenZones 02:00:00 Maximum time (in HH:MM:SS) that a chest can stay in a forbidden zone. Min Value: 00:00:00 Max Value: 2400:00:00
LogChestOwnership True Should chest ownership changes be logged in the chest_ownership.log or not.
DeleteDuplicateChestsOnServerStartup False Should delete duplicated chests on server startup or not.
ServerSettingsVersion 7 Written by the server (7 on build 1.3.4.2). Leave it as the server writes it.

World (142 settings)

Setting Default Description
MaxAllowedBirds 15 Maximum number of birds allowed to be spawned in the world.
MaxAllowedCharacters -1 Maximum number of characters allowed to be present in the world (including player characters).
MaxAllowedPuppets -1 Maximum number of puppets allowed to be present in the world.
MaxAllowedNPCs -1 Maximum number of NPCs allowed to be present in the world.
MaxAllowedDrones 0 Maximum number of drones allowed to be spawned in the world.
DisableSentrySpawning False Enable/disable spawning of sentries.
EnableSentryRespawning True Enable POI sentry respawning via dropships.
DisableSuicidePuppetSpawning False Enable/disable spawning of suicide zombies.
DisableLootPuppetSpawning False Enable/disable spawning of loot zombies.
EnableLootPuppetHorde True Enable/disable spawning of hordes on loot puppet deaths.
AbandonedBunkerCommotionThreshold -1.000000 Set abandoned bunker commotion noise threshold.
AbandonedBunkerCommotionThresholdPerPlayerExtra -1.000000 Set abandoned bunker commotion noise per player extra threshold.
AbandonedBunkerEnemyActivationThreshold -1.000000 Set abandoned bunker enemy activation noise threshold.
AbandonedBunkerEnemyActivationThresholdPerPlayerExtra -1.000000 Set abandoned bunker enemy activation noise per player extra threshold.
AbandonedBunkerResetArmoryLockersOnActivationOnly True Whether to reset armory lockers loot only when abandoned bunker is activated.
PuppetsCanOpenDoors True Enable/disable puppets' ability to open doors.
PuppetsCanVaultWindows True Enable/disable puppets' ability to vault windows.
PuppetHealthMultiplier 1.000000 Set puppet max health multiplier.
PuppetRunningSpeedMultiplier 1.000000 Set puppet running speed multiplier.
PuppetCullDistanceOverride -1.000000 Set puppet net cull distance override, in meters.
PuppetLimpingHealthThreshold -1.000000 Health threshold below which puppets start limping. -1 = disabled.
DropshipHealthMultiplier 1.000000 Set dropship max health multiplier.
SentryHealthMultiplier 1.000000 Set sentry max health multiplier.
BaseBuildingAttackerSentryHealthMultiplier 1.000000 Set base building attacker sentry max health multiplier.
ArmedNPCDifficultyLevel 2 Difficulty level of armed NPCs.
ArmedNPCHealthMultiplier 1.000000 Set armed NPC max health multiplier.
ArmedNPCDamageMultiplier 1.000000 Set armed NPC dealt damage multiplier.
ArmedNPCSpreadMultiplier 1.000000 Set armed NPC firearm spread multiplier.
ArmedNPCRunningSpeedMultiplier 1.000000 Set armed NPC running speed multiplier.
ArmedNPCNetCullDistanceOverride -1.000000 Set armed NPC net cull distance override, in meters.
ProbabilityForArmedNPCToDropItemFromHandsWhenSearched 1.000000 The probability that will determine whether armed NPCs' item in hands should be dropped during a search.
MinimumDurabilityOfArmedNPCsDroppedItemFromHands 0.200000 Durability of an item dropped from hands by an armed NPC will be randomly picked from Minimum-Maximum interval.
MaximumDurabilityOfArmedNPCsDroppedItemFromHands 0.300000 Durability of an item dropped from hands by an armed NPC will be randomly picked from Minimum-Maximum interval.
ArmedNPCLimpingHealthThreshold -1.000000 Health threshold below which armed NPCs start limping. -1 = disabled.
AnimalNetCullDistanceOverride -1.000000 Set animal net cull distance override, in meters.
EncounterBaseCharacterAmountMultiplier 1.000000 Multiplier for the base amount of character spawned in a given encounter.
EncounterExtraCharacterPerPlayerMultiplier 1.000000 Multiplier for the amount of extra characters added to the base amount, per player.
EncounterExtraCharacterPlayerCapMultiplier 1.000000 Multiplier for the amount of players relevant to the encounter where no more extra character are added.
EncounterCharacterRespawnTimeMultiplier 1.000000 Multiplier for the encounter character respawn time.
EncounterCharacterRespawnBatchSizeMultiplier 1.000000 Multiplier for the encounter character respawn batch size.
EncounterCharacterAggressiveSpawnChanceOverride -1.000000 Override for encounter characters to spawn as already knowing the player's position (for all encounter types).
EncounterCharacterAINoiseResponseRadiusMultiplier 1.000000 Radius at which AI characters may hear another AI character's noise (e.g. puppet scream).
EncounterHordeGroupBaseCharacterAmountMultiplier 1.000000 Multiplier for the base amount of horde group characters spawned in a given encounter.
EncounterHordeGroupExtraCharacterPerPlayerMultiplier 1.000000 Multiplier for the amount of extra horde group characters added to the base amount, per player.
EncounterHordeGroupExtraCharacterPlayerCapMultiplier 1.000000 Multiplier for the amount of players relevant to the horde encounter group where no more extra characters are added.
EncounterHordeBaseCharacterAmountMultiplier 1.000000 Multiplier for the base amount of horde characters spawned in a given encounter.
EncounterHordeExtraCharacterPerPlayerMultiplier 1.000000 Multiplier for the amount of extra horde characters added to the base amount, per player.
EncounterHordeExtraCharacterPlayerCapMultiplier 1.000000 Multiplier for the amount of players relevant to the horde encounter where no more extra characters are added.
EncounterHordeActivationChanceMultiplier 1.000000 Multiplier for the chance to activate the horde in a horde encounter.
EncounterHordeNoiseCheckCooldownMultiplier 1.000000 Multiplier for the horde activation noise check cooldown time.
EncounterHordeSpawnDistanceMultiplier 1.000000 Multiplier for the distance at which horde characters are spawned.
EncounterHordeGroupRefillTimeMultiplier 1.000000 Multiplier for the time to refill horde group.
EncounterHordeShouldPlayActivationSound False Whether the horde activation sound should be played.
EncounterHordePuppetHordeActivationScreamOverrideChance -1.000000 Chance for the puppet scream to be a horde activating one.
EncounterCanRemoveLowPriorityCharacters True (experimental) Can encounter manager attempt to remove low priority characters - characters a certain distance from players and outside of players field of vision and not in combat mode.
EncounterCanClampCharacterNumWhenOutOfResources True (experimental) If an encounter can be spawned ignoring the character amount limit, this option will force the spawned amount of characters to the minimum defined value for that specific encounter.
EncounterCharacterSpawnDistanceMinOverrideLTZ -1.000000 Override for encounter minimum character spawn distance (warning: this will apply to ALL LTZ encounters).
EncounterCharacterSpawnDistanceMaxOverrideLTZ -1.000000 Override for encounter maximum character spawn distance (warning: this will apply to ALL LTZ encounters).
EncounterCharacterSpawnDistanceMinOverrideLargePOI -1.000000 Override for encounter minimum character spawn distance (warning: this will apply to ALL large POI encounters).
EncounterCharacterSpawnDistanceMaxOverrideLargePOI -1.000000 Override for encounter maximum character spawn distance (warning: this will apply to ALL large POI encounters).
EncounterCharacterRespawnDistanceMinOverrideLTZ -1.000000 Override for encounter minimum character respawn distance (warning: this will apply to ALL LTZ encounters).
EncounterCharacterRespawnDistanceMaxOverrideLTZ -1.000000 Override for encounter maximum character respawn distance (warning: this will apply to ALL LTZ encounters).
EncounterCharacterRespawnDistanceMinOverrideLargePOI -1.000000 Override for encounter minimum character respawn distance (warning: this will apply to ALL large POI encounters).
EncounterCharacterRespawnDistanceMaxOverrideLargePOI -1.000000 Override for encounter maximum character respawn distance (warning: this will apply to ALL large POI encounters).
EncounterLTZRadiusMultiplier 1.000000 Encounter radius multiplier (warning: applied to ALL newly spawned encounters in low threat zones).
EncounterMTZRadiusMultiplier 1.000000 Encounter radius multiplier (warning: applied to ALL newly spawned encounters in mid threat zones).
EncounterHTZRadiusMultiplier 1.000000 Encounter radius multiplier (warning: applied to ALL newly spawned encounters in high threat zones).
EncounterVirtualizedTimeOverride -1.000000 Overrides the time an encounter spends in a virtualized state before being destroyed on every encounter, in minutes.
EncounterZoneActivationDistanceMultiplier 1.000000 Encounter zone activation distance multiplier (warning: applied to ALL zones).
EncounterGlobalZoneCooldownMultiplier 1.000000 Zone cooldown multiplier for all players.
EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath False If a character spawning prevention zone should be spawned around a killed character.
EncounterNeverRespawnCharacters False Prevents character respawning in encounters that can do so.
PuppetWorldEncounterSpawnWeightMultiplier 1.000000 Set random open world puppet spawn weight (modify spawn chance).
DropshipWorldEncounterSpawnWeightMultiplier 1.000000 Set random open world dropship spawn weight (modify spawn chance).
EnableDropshipAbandonedBunkerEncounter True Enable dropship encounters triggered by abandoned bunker alarms.
DropshipAbandonedBunkerEncounterTriggerChance -1.000000 Chance for the dropship encounter to trigger upon alarm activation.
BaseBuildingEncounterTriggerChance -1.000000 Chance for the base building encounter to trigger.
BaseBuildingEncounterTriggerTimeMultiplier 1.000000 Base building encounter intial trigger and cooldown time multiplier.
EnableDropshipBaseBuildingEncounter False Enable dropship encounters spawned on powerful player bases.
SpawnEncountersInThreatZonesIgnoringBaseBuilding False Spawn encounter in threat zones ignoring usual prevention because of the presence of bases.
EnableEncounterManagerLowPlayerCountMode False Should enable Low Player Count mode (increased threat zone radii, increased zombie count per encounter, instant HTZ activation) WARNING: huge perfomance hit on MP servers.
BaseBuildingEncounterMinNumElementsToStart -1 Minimum amount of elements needed to start a base building encounter.-1 represents default value, which is 100 (Encounter starts after amount of elements reaches 100).Values set to 0-10 will be clamped to 10.
BaseBuildingEncounterMinNumElementsToEnd -1 Amount of elements remaining needed for the base building encounter to end.-1 represents default value, which is 50 (Encounter ends after amount of elements remaining reaches 50).Values set to 0-5 will be clamped to 5.
BaseBuildingEncounterDamagePercentageIncreasePerSquadMember 0.000000 Percentage of damage increase to base elements per squad member (beyond the first).
BaseBuildingEncounterTimeToFullMinNumToEnd -1.000000 Time a base needs to exist before the full value of minimum number of base elements to end encounter is reached (in days).
BaseBuildingEncounterMaximumMinToEndReduction -1 Minimum number of base elements to end encounter value reduction on initial base creation, reduced over time.
StartTimeOfDay 08:00:00 Time (in HH:MM:SS) at which the day starts. Min Value: 00:00:00 Max Value: 23:59:59
TimeOfDaySpeed 3.840000 Speed at which the time of day changes.
NighttimeDarkness 0.000000 Intensity of nighttime darkness, the lower it is the brighter it gets.
SunriseTime 06:00:00 Time (in HH:MM:SS) at which the sun rises. Min Value: 00:00:00 Max Value: 23:59:59
SunsetTime 21:00:00 Time (in HH:MM:SS) at which the sun sets. Min Value: 00:00:00 Max Value: 23:59:59
EnableFog True Renders various fogs on the island.
ShouldDestroyEntitiesOutsideMapLimitsOnRestart True Indicates whether objects outside map limits should be destroyed on game restart.
EnableLockedLootContainers True Sets the world lockers to locked/unlocked.
CustomMapEnabled False Enable/disable custom map sizes.
CustomMapCenterXCoordinate 0.000000 Defines the X coordinate for the center of the custom map. Min Value: -922896 Max Value: 637685
CustomMapCenterYCoordinate 0.000000 Defines the Y coordinate for the center of the custom map. Min Value: -922896 Max Value: 619200
CustomMapWidth 15.240000 Defines the width of the custom map (in kilometers).
CustomMapHeight 15.240000 Defines the height of the custom map (in kilometers).
DoorLockability.Garage False Enable/disable the ability to lock garage doors.
RadiationEnabled True Enables or disables radiation in the world. Added in the June 2026 update (1.3.1).
CargoDropCooldownMinimum 90.000000 Minimum amount of time (in minutes) that has to pass between cargo drop events. Min Value: 1 Max Value: 720
CargoDropCooldownMaximum 120.000000 Maximum amount of time (in minutes) that can pass between cargo drop events. Min Value: 1 Max Value: 720
CargoDropFallDelay 540.000000 Delay (in seconds) before the cargo drop starts to fall. Min Value: 1 Max Value: 600
CargoDropFallDuration 60.000000 Duration (in seconds) of the cargo drop fall. Min Value: 1 Max Value: 600
CargoDropSelfdestructTime 1200.000000 Amount (in seconds) of time before the cargo drop explodes. Min Value: 1 Max Value: 3600
CargoDropZombieEncounterWeightMultiplier 1.000000 Cargo drop zombie encounter spawn weight multiplier (chance to spawn).
CargoDropDropshipEncounterWeightMultiplier 1.000000 Cargo drop dropship encounter spawn weight multiplier (chance to spawn).
AreAnimalsAllowedInWorld True Enables or disables free-roaming animals in the world. Added in the June 2026 update (1.3.1) with the new wildlife system.
AnimalGlobalDensityMultiplier 0.500000 Global cap on animal density: a higher value lets more animals exist in the world. Min Value: 0 Max Value: 25. Hotfix 1.3.1.1 lowered the default from 1 to 0.5.
MaxNonVirtualAnimalsInWorld 500 Maximum number of animal actors present in the world at once. Virtual population entries can exist beyond this number. Min Value: 0 Max Value: 2500. Hotfix 1.3.1.1 lowered the default from 800 to 500.
BearPrevalenceMultiplier 1.000000 How common bears are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
BoarPrevalenceMultiplier 1.000000 How common boars are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
ChickenPrevalenceMultiplier 1.000000 How common chickens are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
DeerPrevalenceMultiplier 1.000000 How common deer are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
DonkeyPrevalenceMultiplier 1.000000 How common donkeys are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
GoatPrevalenceMultiplier 1.000000 How common goats are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
HorsePrevalenceMultiplier 1.000000 How common horses are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
RabbitPrevalenceMultiplier 1.000000 How common rabbits are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
WolfPrevalenceMultiplier 1.000000 How common wolves are relative to the other animals that can spawn in the same biome. Raising it, or lowering the others, makes them more likely. Min Value: 0 Max Value: 100
BearMaxHealthMultiplier 1.000000 Set bear max health multiplier.
BoarMaxHealthMultiplier 1.000000 Set boar max health multiplier.
ChickenMaxHealthMultiplier 1.000000 Set chicken max health multiplier.
DeerMaxHealthMultiplier 1.000000 Set deer max health multiplier.
DonkeyMaxHealthMultiplier 1.000000 Set donkey max health multiplier.
GoatMaxHealthMultiplier 1.000000 Set goat max health multiplier.
HorseMaxHealthMultiplier 1.000000 Set horse max health multiplier.
RabbitMaxHealthMultiplier 1.000000 Set rabbit max health multiplier.
WolfMaxHealthMultiplier 1.000000 Set wolf max health multiplier.
FishingHighActivityZoneRotationTime -1.000000 Hours before a new set of high-activity fishing spots can be activated; activation happens on server restart. The file ships with -1; Gamepires gives the default as 5. Min Value: 0 Max Value: 8760
FishingHighActivityZoneAmount -1.000000 Share of fishing spots that are high-activity. The file ships with -1; Gamepires gives the default as 10%. Min Value: 0% Max Value: 100%
MaxAllowedKillboxKeycards 4 Total amount of killbox keycards that can be found in police stations or in radiation zones.
MaxAllowedKillboxKeycards_PoliceStation 3 Amount of killbox keycards that can be found in police stations.
MaxAllowedKillboxKeycards_RadiationZone 1 Amount of killbox keycards that can be found in radiation zones.
MaxAllowedApexFacilityKeycards 4 Total amount of Research Facility Keycards (Apex Facility, added in update 1.3.3.0) that can be found in police stations or in radiation zones.
MaxAllowedApexFacilityKeycards_PoliceStation 3 Amount of Research Facility Keycards that can be found in police stations.
MaxAllowedApexFacilityKeycards_RadiationZone 1 Amount of Research Facility Keycards that can be found in radiation zones.
AbandonedBunkerMaxSimultaneouslyActive 2 Number of simultaneously active abandoned bunkers.
AbandonedBunkerActiveDurationHours 24.000000 Duration in hours that abandoned bunkers will stay active.
AbandonedBunkerKeyCardActiveDurationHours 3.000000 Duration in hours that abandoned bunkers will stay active when activated via Key Cards.
AbandonedBunkerBCUTerminalCooldown 24:00:00 Modify the cooldown (in HH:MM:SS) of BCU terminals in Abandoned Bunkers. Min Value: 00:00:01 Max Value: 2400:00:00
SecretBunkerKeyCardActiveDurationHours 0.500000 Duration in hours that secret bunkers will stay active when activated via Key Cards.

Respawn (29 settings)

Setting Default Description
AllowSectorRespawn True Enable/disable sector respawn.
AllowShelterRespawn True Enable/disable shelter respawn.
AllowSquadmateRespawn True Enable/disable squad respawn.
RandomRespawnPrice 250 Initial price for random respawn. Min Value: 0 Max Value: 100000
SectorRespawnPrice 1000 Initial price for sector respawn. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold
ShelterRespawnPrice 1g Initial price for shelter respawn. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold
ShelterRespawnPriceOutsideFlagArea 2g Initial price for shelter respawn outside flag area.. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold
SquadRespawnPrice 3g Initial price for squad respawn. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold
RandomRespawnInitialTime 0.000000 Initial time (in seconds) for the random respawn to become available. Min Value: 0 Max Value: 18000
SectorRespawnInitialTime 60.000000 Initial time (in seconds) for the sector respawn to become available. Min Value: 0 Max Value: 18000
ShelterRespawnInitialTime 60.000000 Initial time (in seconds) for the shelter respawn to become available. Min Value: 0 Max Value: 18000
SquadRespawnInitialTime 60.000000 Initial time (in seconds) for the squad respawn to become available. Min Value: 0 Max Value: 18000
RandomRespawnCooldown 0.000000 Cool-down (in seconds) duration of random respawn option. Min Value: 0 Max Value: 18000
SectorRespawnCooldown 240.000000 Cool-down (in seconds) duration of sector respawn option. Min Value: 0 Max Value: 18000
ShelterRespawnCooldown 240.000000 Cool-down (in seconds) duration of shelter respawn option. Min Value: 0 Max Value: 18000
SquadRespawnCooldown 60.000000 Cool-down (in seconds) duration of squad respawn option. Min Value: 0 Max Value: 18000
RandomCooldownResetMultiplier 0.000000 Multiplier for cool-down timer reset for the random respawn option.
SectorCooldownResetMultiplier 3.000000 Multiplier for cool-down timer reset for the sector respawn option.
ShelterCooldownResetMultiplier 3.000000 Multiplier for cool-down timer reset for the shelter respawn option.
SquadCooldownResetMultiplier 2.000000 Multiplier for cool-down timer reset for the squad respawn option.
RandomPricePerSquadmateModifier 0.000000 Random respawn cost multiplier for each online squad member.
SectorPricePerSquadmateModifier 0.000000 Sector respawn cost multiplier for each online squad member.
ShelterPricePerSquadmateModifier 0.000000 Shelter respawn cost multiplier for each online squad member.
CommitSuicideInitialTime 0.000000 Initial time (in seconds) for the suicide option to become available. Min Value: 0 Max Value: 18000
CommitSuicideCooldown 60.000000 Cool-down (in seconds) duration of suicide option. Min Value: 0 Max Value: 18000
CommitSuicideCooldownResetMultiplier 1.250000 Multiplier for cool-down timer reset for the suicide option.
MaximumBaseProximityWhenSpawning 10000.000000 Distance from bases where players cannot spawn (in meters).
PermadeathThreshold -2500 Sets the money threshold where permadeath occurs. Min Value: -1000000 Max Value: 2147483646
CloningSicknessEnabled True Enables or disables Cloning Sickness (added in update 1.3.3.0), applied on repeated quick respawns. Enabled by default on private servers; server owners choose whether to keep it.

Vehicles (46 settings)

Setting Default Description
FuelDrainFromEngineMultiplier 1.000000 Multiplier that modifies how much fuel is used.
BatteryDrainFromEngineMultiplier 1.000000 Multiplier that modifies how much battery is used from the engine.
BatteryDrainFromDevicesMultiplier 1.000000 Multiplier that modifies how much battery is used from various vehicle parts.
BatteryDrainFromInactivityMultiplier 1.000000 Multiplier that modifies how much battery is used when the vehicle is inactive.
BatteryChargeWithAlternatorMultiplier 1.000000 Multiplier that modifies how much battery is charged by the alternator.
BatteryChargeWithDynamoMultiplier 1.000000 Multiplier that modifies how much battery is charged by the dynamo.
KingletDusterMaxAmount 2 Maximum amount of Kinglet Dusters.
KingletDusterMinPurchasedAmount 0 Minimum amount of Kinglet Dusters available to buy.
DirtbikeMaxAmount 20 Max amount of dirt bikes on the server.
DirtbikeMaxFunctionalAmount 15 Maximum amount of functional dirt bikes spawning.
DirtbikeMinPurchasedAmount 5 Minimum amount of dirt bikes available to buy.
LaikaMaxAmount 50 Max amount of Laikas on the server.
LaikaMaxFunctionalAmount 20 Maximum amount of functional Laikas spawning.
LaikaMinPurchasedAmount 5 Minimum amount of Laikas or Laika engines available to buy.
MotorboatMaxAmount 11 Max amount of motorboats on the server.
MotorboatMinPurchasedAmount 5 Minimum amount of motorboats available to buy.
WheelbarrowMaxAmount 20 Max amount of wheelbarrows on the server.
WheelbarrowMinPurchasedAmount 10 Minimum amount of wheelbarrows available to buy.
WolfswagenMaxAmount 50 Max amount of Wolfswagens on the server.
WolfswagenMaxFunctionalAmount 20 Maximum amount of functional Wolfswagens spawning.
WolfswagenMinPurchasedAmount 5 Minimum amount of Wolfswagens or Wolfswagen engines available to buy.
BicycleMaxAmount 20 Max amount of bicycles on the server.
BicycleMinPurchasedAmount 5 Minimum amount of bicycles available to buy.
RagerMaxAmount 50 Max amount of Ragers on the server.
RagerMaxFunctionalAmount 20 Maximum amount of functional Ragers spawning.
RagerMinPurchasedAmount 5 Minimum amount of Ragers or Rager engines available to buy.
CruiserMaxAmount 30 Max amount of Cruisers on the server.
CruiserMaxFunctionalAmount 20 Maximum amount of functional Cruisers spawning.
CruiserMinPurchasedAmount 5 Minimum amount of Cruisers or Cruiser engines available to buy.
RisMaxAmount 50 Max amount of RISes on the server.
RisMaxFunctionalAmount 20 Maximum amount of functional RISes spawning.
RisMinPurchasedAmount 5 Minimum amount of RISes available to buy.
DinghyMaxAmount 14 Max amount of Dinghies on the server.
DinghyMinPurchasedAmount 5 Minimum amount of dinghies or dinghy engines available to buy.
SUPMaxAmount 20 Max amount of SUPs on the server.
SUPMinPurchasedAmount 5 Minimum amount of SUPs available to buy.
KingletMarinerMaxAmount 1 Max amount of Kinglet Mariners on the server.
KingletMarinerMinPurchasedAmount 0 Minimum amount of Kinglet Mariners available to buy.
TractorMaxAmount 50 Max amount of Tractors on the server.
TractorMinPurchasedAmount 5 Minimum amount of Tractors or Tractor engines available to buy.
SidecarBikeMaxAmount 25 Max amount of Sidecar Bikes on the server.
SidecarBikeMaxFunctionalAmount 15 Maximum amount of functional Sidecar Bikes spawning.
SidecarBikeMinPurchasedAmount 5 Minimum amount of Sidecar Bikes or Sidecar Bike engines available to buy.
MaximumTimeOfVehicleInactivity 240:00:00 Time (in HH:MM:SS) until the vehicle despawns if inactive. Min Value: 00:00:00 Max Value: 2400:00:00
MaximumTimeForVehiclesInForbiddenZones 02:00:00 Maximum time (in HH:MM:SS) that a vehicle can stay in a forbidden zone. Min Value: 00:00:00 Max Value: 2400:00:00
LogVehicleDestroyed True Vehicle destruction will appear in the vehicle_destruction.log

Damage (19 settings)

Setting Default Description
HumanToHumanDamageMultiplier 1.000000 Amount by which base damage is multiplied when dealt between prisoners.
HumanToHumanArmedMeleeDamageMultiplier 1.000000 Additional amount by which base damage is multiplied, but only for prisoners armed with melee weapons.
HumanToHumanUnarmedMeleeDamageMultiplier 1.000000 Additional amount by which base damage is multiplied, but only for unarmed melee attacks.
HumanToHumanThrowingDamageMultiplier 1.000000 Additional amount by which base damage is multiplied, but only for throwing attacks.
SentryDamageMultiplier 1.000000 Modifies the damage of sentries.
SentryRailgunDamageMultiplier 1.000000 Modifies the railgun damage of sentries.
SentryGrenadeDamageMultiplier 1.000000 Modifies the grenade damage of sentries.
BaseBuildingAttackerSentryDamageMultiplier 1.000000 Modifies the damage of base building attacker sentries.
BaseBuildingAttackerSentryRailgunDamageMultiplier 1.000000 Modifies the railgun damage of base building attacker sentries.
BaseBuildingAttackerSentryGrenadeDamageMultiplier 1.000000 Modifies the grenade damage of base building attacker sentries.
SentryBaseBuildingDamageMultiplier 1.000000 Modifies the basebuilding damage of sentries.
DropshipDamageMultiplier 1.000000 Set multiplier to damage done to other characters by the dropship.
DropshipRailgunDamageMultiplier 1.000000 Set multiplier to damage done to other characters by the dropship's railgun attack.
DropshipBaseBuildingElementsDamageMultiplier 1.000000 Set multiplier to damage done to base building elements by the dropship.
ZombieDamageMultiplier 1.000000 Modifies the damage of zombies.
ItemDecayDamageMultiplier 1.000000 Multiplier that modifies the damage that items receive over time.
FoodDecayDamageMultiplier 1.000000 Multiplier that modifies the rate at which food items spoil over time.
WeaponDecayDamageOnFiring 1.000000 Multiplier that modifies the damage dealt to the weapon after each shot fired.
LockProtectionDamageMultiplier 1.000000 Sets the damage multiplier of lock protection items.

Features (135 settings)

Setting Default Description
FlagOvertakeDuration 24:00:00 Modify the duration (in HH:MM:SS) of flag overtake duration. Min Value: 00:00:01 Max Value: 2400:00:00
MaximumAmountOfElementsPerFlag 100 Modify the maximum amount of base building elements for each flag. Min Value: 1 Max Value: 9999
ExtraElementsPerFlagForAdditionalSquadMember 25 Modifies the amount of extra base building elements you get for each additional squad members. Min Value: 1 Max Value: 100
MaximumNumberOfExpandedElementsPerFlag 75 Modify the amount of extra base building elements for additional flags. Min Value: 1 Max Value: 500
AllowMultipleFlagsPerPlayer False Enable/disable multiple flags per player.
NumberOfAllowedFlagsPerPlayer 10 How many flags each prisoner can own at a time. Only works when AllowMultipleFlagsPerPlayer is enabled. Min Value: 1. The June notes gave the maximum as 30; hotfix 1.3.1.1 raised the maximum flags per person to 100.
AllowFlagPlacementOnBBElements False Allows flag elements to be placed on base building elements.
ChestAcquisitionDuration 24.000000 Time (in hours) that needs to pass after another squad put a chest in your flag area after you have logged in inside your flag area.
WeaponRackMaxAmountPerFlagArea -1 Max amount of weapon racks per flag area, -1 means default value.
WeaponRackStartDecayingIfFlagAreaHasMoreThan -1 Max amount of weapon racks per flag area before they start decaying at an increased pace, -1 means default value.
WallWeaponRackMaxAmountPerFlagArea -1 Max amount of wall weapon racks per flag area, -1 means default value.
WallWeaponRackStartDecayingIfFlagAreaHasMoreThan -1 Max amount of wall weapon racks per flag area before they start decaying at an increased pace, -1 means default value.
WellMaxAmountPerFlagArea -1 Max amount of wells per flag area, -1 means default value.
WellStartDecayingIfFlagAreaHasMoreThan -1 Max amount of wells per flag area before they start decaying at an increased pace, -1 means default value.
TurretMaxAmountPerFlagArea -1 Max amount of turrets per flag area, -1 means default value.
TurretStartDecayingIfFlagAreaHasMoreThan -1 Max amount of turrets per flag area before they start decaying at an increased pace, -1 means default value.
OvenMaxAmountPerFlagArea -1 Max amount of ovens per flag area, -1 means default value.
OvenStartDecayingIfFlagAreaHasMoreThan -1 Max amount of ovens per flag area before they start decaying at an increased pace, -1 means default value.
GardenMaxAmountPerFlagArea -1 Max amount of gardens per flag area, -1 means default value.
SmokerMaxAmountPerFlagArea -1 Maximum number of Smokers allowed per flag area. The file ships with -1; Gamepires gives the default as 5. Min Value: 0 Max Value: 10
SmokerStartDecayingIfFlagAreaHasMoreThan -1 How many Smokers a flag area can hold before they start decaying faster. The file ships with -1; Gamepires gives the default as 5. Min Value: 0 Max Value: 10
TombstoneMaxAmountPerSquad -1 How many tombstones each squad can build. The file ships with -1; Gamepires gives the default as 3. Min Value: 0 Max Value: 100
AllowFloorPlacementOnHalfAndLowWalls False Allow placement of floors on half and low walls.
AllowWallPlacementOnHalfAndLowWalls True Allow placement of walls on half and low walls.
BaseElementsDecayRateMultiplier 1.000000 Multiplies the default base decay rate (672 hours). 0 disables decay, above 1 decays faster, below 1 slower. Added in 1.2.3 (April 2026).
BaseBuildingDestructionLogDamageThreshold 20.000000 Change the damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged. Min Value: 0 Default Value: 20 Max Value: 999
RaidProtectionType 0 Selects which raid protection type server will use.
RaidProtectionEnableLog False Enables logging of protection activation/deactivation for offline and flag specific raid protection type.
RaidProtectionFlagSpecificChangeSettingCooldown 120:00:00 Defines the cooldown period (in HH:MM:SS) between setting new safety times. Min Value: 00:00:00 Max Value: 240:00:00
RaidProtectionFlagSpecificChangeSettingPrice 10g The amount of money needed to skip the cooldown timer for setting a new safety time. Min Value: 0 cash or 1 gold Max Value: 100000 cash or 100 gold Disabled: -
RaidProtectionFlagSpecificMaxProtectionTime 08:00:00 Defines how long (in HH:MM:SS) the base can protected. Min Value: 00:00:00 Max Value: 08:00:00
RaidProtectionOfflineProtectionStartDelay 00:30:00 Delay (HH:MM:SS) before offline raid protection activates after all squad members log out.
RaidProtectionOfflineMaxProtectionTime - Defines how long (in HH:MM:SS) the base is protected. Min Value: 00:00:00 Max Value: 2400:00:00 Infinite: -
RaidProtectionGlobalShouldShowRaidTimesMessage True Should show raid times message on clients.
RaidProtectionGlobalShouldShowRaidAnnouncementMessage True Should show raid announcement message on clients.
RaidProtectionGlobalShouldShowRaidStartEndMessages True Should show raid start and end messages on clients.
WaterPricePerUnitMultiplier 1.000000 Multiplier for price of water per liter.
WaterPeriodicInitialAmountMultiplier 1.000000 Multiplier for the initial amount of water in periodic replenishment containers (BB Wells).
WaterPeriodicMaxAmountMultiplier 1.000000 Multiplier for the maximum amount of water in periodic replenishment containers (BB Wells).
WaterPeriodicReplenishAmountMultiplier 1.000000 Multiplier for the amount that is replenished in periodic replenishment containers (BB Wells).
WaterPeriodicReplenishIntervalMultiplier 1.000000 Multiplier for the interval in which the periodic replenishment container is replenished (BB Wells).
WaterProximityReplenishAmountMultiplier 1.000000 Multiplier for the amount that is replenished in proximity replenishment containers (World Wells).
WaterProximityReplenishChanceMultiplier 1.000000 Chance multiplier that the replenishment containers (World Wells) will be refilled.
WaterProximityReplenishTimeoutMultiplier 1.000000 Multiplier of time between each check for proximity replenishment containers (World Wells).
GasolinePricePerUnitMultiplier 1.000000 Gasoline price per liter multiplier.
GasolinePeriodicInitialAmountMultiplier 1.000000 Multiplier for initial amount of gasoline in periodic replenishment containers (Gas Pumps).
GasolinePeriodicMaxAmountMultiplier 1.000000 Multiplier for the maximum amount of gasoline in periodic replenishment containers (Gas Pumps).
GasolinePeriodicReplenishAmountMultiplier 1.000000 Multiplier for the amount that is replenished in periodic replenishment containers (Gas Pumps).
GasolinePeriodicReplenishIntervalMultiplier 1.000000 Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps).
GasolineProximityReplenishAmountMultiplier 1.000000 Multiplier for the amount that is replenished in proximity replenishment containers.
GasolineProximityReplenishChanceMultiplier 1.000000 Chance multiplier that the replenishment containers will be refilled.
GasolineProximityReplenishTimeoutMultiplier 1.000000 Multiplier of time between each check for proximity replenishment containers.
PropanePricePerUnitMultiplier 1.000000 Propane price per liter multiplier.
PropanePeriodicInitialAmountMultiplier 1.000000 Multiplier for initial amount of propane in periodic replenishment containers (Gas Pumps).
PropanePeriodicMaxAmountMultiplier 1.000000 Multiplier for the maximum amount of propane in periodic replenishment containers (Gas Pumps).
PropanePeriodicReplenishAmountMultiplier 1.000000 Multiplier for the amount that is replenished in periodic replenishment containers (Gas Pumps).
PropanePeriodicReplenishIntervalMultiplier 1.000000 Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps).
PropaneProximityReplenishAmountMultiplier 1.000000 Multiplier for the amount that is replenished in proximity replenishment containers.
PropaneProximityReplenishChanceMultiplier 1.000000 Chance multiplier that the replenishment containers will be refilled.
PropaneProximityReplenishTimeoutMultiplier 1.000000 Multiplier of time between each check for proximity replenishment containers.
SpawnerProbabilityMultiplier 1.000000 Multiplier that modifies the probability of spawning items by spawner.
ExamineSpawnerProbabilityMultiplier 1.000000 Multiplier for examine spawner trigger probability.
ExamineSpawnerExpirationTimeMultiplier 1.000000 Multiplier for how long examine spawner items persist.
SpawnerExpirationTimeMultiplier 1.000000 Multiplier that modifies spawner expiration time.
EnableItemCooldownGroups True Enable/disable item cooldown groups.
ItemCooldownGroupsDurationMultiplier 1.000000 Multiplier that modifies item cooldown group durations.
SquadMemberCountAtIntLevel1 2 Sets the maximum number of squad mates where the leader's INT attribute is at 1.
SquadMemberCountAtIntLevel2 4 Sets the maximum number of squad mates where the leader's INT attribute is at 2.
SquadMemberCountAtIntLevel3 6 Sets the maximum number of squad mates where the leader's INT attribute is at 3.
SquadMemberCountAtIntLevel4 8 Sets the maximum number of squad mates where the leader's INT attribute is at 4.
SquadMemberCountAtIntLevel5 10 Sets the maximum number of squad mates where the leader's INT attribute is at 5.
SquadMemberCountLimitForPunishment 2 Sets the maximum number of squad mates for which prisoners leaving the squad will not receive any penalties.
RTSquadProbationDuration 1.000000 Sets the number of days squad probation will last per previous squad member.
SquadMoneyPenaltyPerPrevSquadMember 0 Sets the money penalty (cash or gold) the prisoner will have to pay per squad member in his previous squad to create or join a new squad.
SquadFamePointsPenaltyPerPrevSquadMember 0 Sets the fame points penalty the prisoner will have to lose per squad member in his previous squad to create or join a new squad.
EnableSquadMemberNameWidget False Shows/hides squad member's name widget.
PlantHarvestExamineTimeMultiplier 1.000000 Multiplier for plant harvest examine time.
FirstPlantHarvestAdditionalChance 1.000000 Percentage that modifies the chance for produce to spawn on first harvest.
EnableSelectedSkillsPromotion True Enables or disables the experience boosts for skills tied to the current campaign. Added in 1.3.0 (May 2026).
ArcherySkillMultiplier 1.000000 Archery skill gain multiplier.
AviationSkillMultiplier 1.000000 Aviation skill gain multiplier.
AwarenessSkillMultiplier 1.000000 Awareness skill gain multiplier.
BrawlingSkillMultiplier 1.000000 Brawling skill gain multiplier.
CamouflageSkillMultiplier 1.000000 Camouflage skill gain multiplier.
CookingSkillMultiplier 1.000000 Cooking skill gain multiplier.
DemolitionSkillMultiplier 1.000000 Demolition skill gain multiplier.
DrivingSkillMultiplier 1.000000 Driving skill gain multiplier.
EnduranceSkillMultiplier 1.000000 Endurance skill gain multiplier.
EngineeringSkillMultiplier 1.000000 Engineering skill gain multiplier.
FarmingSkillMultiplier 1.000000 Farming skill gain multiplier.
HandgunSkillMultiplier 1.000000 Handgun skill gain multiplier.
MedicalSkillMultiplier 1.000000 Medical skill gain multiplier.
MeleeWeaponsSkillMultiplier 1.000000 Melee Weapons skill gain multiplier.
MotorcycleSkillMultiplier 1.000000 Motorcycle skill gain multiplier.
RiflesSkillMultiplier 1.000000 Rifles skill gain multiplier.
RunningSkillMultiplier 1.000000 Running skill gain multiplier.
SnipingSkillMultiplier 1.000000 Sniping skill gain multiplier.
StealthSkillMultiplier 1.000000 Stealth skill gain multiplier.
SurvivalSkillMultiplier 1.000000 Survival skill gain multiplier.
ThieverySkillMultiplier 1.000000 Thievery skill gain multiplier.
QuestsEnabled True Enable/disable quests.
QuestsGlobalCycleDuration 23:59:59 Duration of quests cycle, how long before per-cycle limits reset and new quests are replenished.
MaxQuestsPerCyclePerTrader 3 Max allowed amount of accepted quests for a player, each cycle, per trader.
MaxSimultaneousQuestsPerTrader 1 Max allowed amount of simultaneously active quests for a player, per trader.
QuestsTraderRefillCooldown 03:00:00 How long before fresh quests start appearing in trader's book.
QuestsPhoneRefillCooldown 01:00:00 How long before fresh quests start appearing in phones.
QuestsNoticeBoardRefillCooldown 02:00:00 How long before fresh quests start appearing on notice boards.
QuestRequirementsBlockTradeableItems False Enable/disable quest item requirements blocking purchase of tradeable items.
TurretsAttackPrisoners True Enable/disable turrets targeting players.
TurretsAttackPuppets True Enable/disable turrets targeting zombies/puppets.
TurretsAttackVehicles True Enable/disable turrets targeting vehicles.
TurretsAttackSentries True Enable/disable turrets targeting sentries.
TurretsAttackAnimals False Enable/disable turrets targeting animals.
TurretsAttackArmedNPCs True Enable/disable turrets targeting armed NPCs.
MovementInertiaAmount 1.000000 Dictates the amount of inertia applied to the prisoner movement.
StaminaDrainOnJumpMultiplier 1.000000 Multiplier for the stamina drain on jump.
StaminaDrainOnClimbMultiplier 1.000000 Multiplier for the stamina drain on climb.
DisableExhaustion False Enable/disable exhaustion.
BodySimulationSpeedMultiplier 3.840000 Time dilation multiplier of prisoner's body simulation.
MaintainItemsExpirationTime 360:00:00 Time (in HH:MM:SS) it takes for maintainable items to expire after not being interacted with. Min Value: 00:00:01 Max Value: 2400:00:00
KillboxDefuseFailureBonus 0.200000 Amount of extra time (in seconds) you get for each failed killbox defuse.
BedrollVisibilityTimer 1.000000 The amount of time (in seconds) a bedroll is visible after a player logs out on it. Min Value: 1 Max Value: 43200
EnableBCULocking True Enable/disable BCU locking.
NameChangeCooldown 168.000000 The amount of time (in hours) a player must wait before they can rename their prisoner again. Min Value: 0 Max Value: 720
NameChangeCost 1000 The amount of money needed to rename the prisoner.
EnableNewPlayerProtection True Enable/disable new player protection.
NewPlayerProtectionDuration 120.000000 Duration (in minutes) of the new player protection. Min Value: 120 Max Value: 1440
AllowAutomaticParachuteOpening True Allow/disallow automatic parachute opening.
HideQuickAccessBar False Hide quick access bar.
HideLifeIndicators False Hide life indicators.
EnableDeenaOnServer True Enable/disable Deena (AI companion) on the server.
EnableDigitalDeluxeStarterPack True Should players owning Digital Deluxe DLC start with the starter pack or not.
EnableDigitalDeluxeFreeGoldCard True Should players owning Digital Deluxe DLC get a free gold card.
EnableNetWatchdog False Enable/disable NETWATCHDOG
EnableNetworkObjectLogging False Logs current network objects, for diagnosing network-object leaks. Gamepires notes it may slightly reduce server performance, so leave it off unless you are investigating a leak.

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Settings removed since v1.2.2

Gamepires lists these as no longer available in the June 2026 update (1.3.1), and a file generated on build 1.3.4.2 no longer contains them. If your ServerSettings.ini dates from before June, these lines are leftovers.

Setting What changed
MaxAllowedAnimals, MaxAllowedHunts, AnimalWorldEncounterSpawnWeightMultiplier Part of the old hunting-encounter system. Use the free-roaming animal settings in the World section instead.
HuntTriggerChanceOverride_ContinentalForest, _ContinentalMeadow, _Mediterranean, _Mountain, _Urban, _Village Old hunting-encounter system. The per-animal prevalence multipliers replace the per-biome hunt chances.
HuntFailureTime, HuntFailureDistance Old hunting-encounter system.
KingletDusterMaxFunctionalAmount, MotorboatMaxFunctionalAmount, WheelbarrowMaxFunctionalAmount, BicycleMaxFunctionalAmount, DinghyMaxFunctionalAmount, SUPMaxFunctionalAmount, KingletMarinerMaxFunctionalAmount Folded into each vehicle's MaxAmount setting, because they had no separate effect.
TractorMaxFunctionalAmount Not in a stock 1.3.4.2 file. Gamepires' June list does not name it; set the tractor limit with TractorMaxAmount.
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