How to use?
- Shift + G – Opens the Admin Menu
- ` (backtick button, below Esc key on most keyboards) – Opens the admin console to enter commands
Basic Admin Commands
- God – Allows your character to go into God mode which prevents your character from being harmed.
- Fly – Allows you to fly around the map.
- Walk – Reverts to walk mode for your character.
- CloseServer – Close server.
- SaveWorld – Save server data.
- Goto X Y Z – Teleport command + coordinates.
- ClearAllNPC – Kills all spawned NPCs.
- Ghost – Enables flight and removes character collision, allowing them to pass through objects.
- JoinGuild – Select a squad before entering this command.
- SetTime [time value] – Set world time.
Advanced Admin Commands
- SloMode [0-1000] – Default is 1. Defines how fast your server runs, useful when combined with Fly command to navigate around map
- GMAddItems [itemID] [amount] [playerID] (if playerID is not entered, this command will default to yourself) – Give item to player
- AddTargetPlayerExp [playerID] [EXP value] – Command + Account ID + EXP
- GMSpawnNPCByLocation [creatureID] [level] [coordinate x] [coordinate y] [coordinate z] – Does the same as below but without the player id
- GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] – Spawn specified creature ID (if playerID is not entered, this command will default to yourself)
- GotoPlayerByAccount [playerID] – Takes you to the player
- RelocatePlayerToGM [playerID] – Allows you to move a player to yourself
- DestroyPlayerByGUID [playerID] – Allows you to kill the player specified
- GMClearInventory [playerID] – Clears a players inventory
- UnlockTargetAllRecipe [playerID] – Unlocks all recipes for a player (“self” to use on self)
- UnlockTargetAllTalent [playerID] – Unlocks all Talents (“self” to use on self)
- KickPlayerOff [playerID] – Allows you to kick a player from the server
- BanPlayer [playerID] login – Allows you to ban a player from logging back into the server
- PermitPlayer [playerID] login – Allows you to unban a player
- BanPlayer [playerID] chat – Allows you to ban a player from using the in game chat
- PermitPlayer [playerID] chat – Allows you to permit a player to use the in game chat
- SetWeather [weather ID] [region ID] – Sets the server weather
- hide 1(Enabled)/0 (Disabled) – Renders monster, player, NPC, or defensive structure invisible.
- SetAttribute 36 (attribute number) [value] – sets speed
- PerspectiveConstruct 0 (don’t display)/1 (display) – Displays structure names and structure owner names, making it easier to find buildings on the map.
- PerspectivePlayer 0 (don’t display)/1 (display) – Displays player names, making it easier to find players.
- SetPlayerScaleRate [scale] – Changes the size of your character model.
- ClearAllPlayersGodMode – Affects all players on the current server.
- ActivateInfiniteStamina 1 (Enabled)/0 (Disabled) – Enable/disable infinite stamina
- ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled) – Enable/disable environmental immunity
- ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled) – Recovers Max HP every second.
- KillGuildAll 1 – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped.
- KillGuildAll 0 – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped.
- KillRadiusGuildConstruct 1 [radius (in meters)] – Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
- KillRadiusGuildConstruct 0 [radius (in meters)] – Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
- KillRadiusGuildVehicle 1 or 0 [radius (in meters)] – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
- ClearAttackCityCD [Player ID] – Clears target player’s supply cooldown.
- SetEnableSuperKill – Enables one-hit kills on creatures, vehicles, and structures (guns can also destroy structures).
- SetGuildAdmin 1/0 – You will become the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation.
- ForcedChangeGuildName [squad GUID] [new squad name] – Squad ID + new name; must pass duplicate name detection.
- JoinGuildByGuid [squad GUID] – Command + squad ID (ignores squad player limit).
- KillInteractObject – Kills unit you are facing (any structure, creature, vehicle).
- GMCreatorMode Enable state (1 Enabled, 0 Disabled) – Crafting and repairing will not require materials.
- Shift+C and Shift+V – Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability.
All Admin Functions:
Function Name | Description | GM Commands |
Server Player Limit | The max number of players on your server. | SetQueueThreshold [amount] SetMaxQueueSize [amount] |
Damage self? | Allows players to damage themselves. | SetIsCanSelfDamage 0(Disable)/1(Enable) |
Damage allies? | Allows squadmates to damage each other. | SetIsCanFriendDamage 0 (Disable)/1 (Enable) |
Allow chat (incl. voice)? | When disabled, prevents players from sending chat messages in-game. | SetCanChat 1 (Allowed) 0 (Not allowed) |
Allow attachments? | When disabled, prevents receiving attachments in-game. | MailAttchEnable 0 (Not allowed)/1 (Allowed) |
Server save interval | Server archive interval (in seconds) | SetSaveGameInterval [seconds] |
Item stack rate | Stack limit for each type of item. | GMSetOverlapRatio [multiplier] |
Drop items on death? | 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items) | GMSetDeathDropMode [parameter] |
Set structure decay | When enabled, structures will decay. | SetConstructDisableRot 1 (Disabled) 0 (Enabled) |
Creatures/structures drop items on death? | When enabled, creatures and structures will drop items when killed/destroyed. | GMSetCanDropItem 0= No drops; 1= All drop |
Allow item discard? | Set whether players can discard items. | GMSetCanDiscardItem 0 (cannot discard)/1 (can discard) |
Enable wounded state? | Enables whether wounded state is triggered when HP falls to 0, or player immediately dies. | SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled) |
Add admin account | Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25) | AddGM [Account ID] [GM level] |
Remove admin account | Removes an admin. Format: AccountID | RemoveGM [AccountID] |
Label admin | Toggles special admin icon. | ToggleGMTitleShow 0 (Not displayed)\1 (Displayed) |
Discarded items despawn | Items discarded will disappear after this amount of time. | GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings) |
Dropped items despawn after death | Items dropped on death will disappear after this amount of time. | GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings) |
Monster raid cooldown rate | Multiplies the cooldown time between supply deliveries. | SetAttackCityCdRatio |
Initial respawn cooldown | Basic revival cooldown duration. | SetGMRebirthBaseCD [time (in seconds)] |
Respawn cooldown penalty | Amount by which revival cooldown increases after multiple deaths. | SetGMRebirthExtraCD [time (in seconds)] |
Death penalty times | #N/A | SetGMPenaltiesMaxNum [times] |
Death penalty respawn time | Time after which stacked revival cooldowns are reset. | SetGMPenaltiesCD [time (in seconds)] |
Show all Spacetime Beacons | Displays the location of other players' Beacons on the map. | OpenAllHouseFlag 0 (Disabled)/1 (Enabled) |
Heat RES Boost rate | Multiplies character Heat RES. | SetPlayerHotDefAddRate [multiplier] |
Cold RES Boost rate | Multiplies character Cold RES. | SetPlayerIceDefAddRate [multiplier] |
Friendly name display distance | Max distance at which you can see a squadmate's name (in meters) | SetFriendDisplayDistance [distance (in meters)] |
Non-friendly name display distance | Max distance at which you can see a non-squadmate's name (in meters) | SetEnemyDisplayDistance [distance (in meters)] |
Inventory item DUR death penalty | On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops) | SetPlayerDeathAvatarItemDurableRate [multiplier] |
Hotbar item DUR death penalty | On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops) | SetPlayerDeatShortcutItemDurableRate [multiplier] |
Crafting/repair time rate | Multiplies item crafting/repair time. | GMSetCraftTimeRate [multiplier] |
All XP rate | Multiplies all XP earned. | SetPlayerAddExpRate [multiplier] |
Kill XP rate | Multiplies XP earned from killing monsters | SetPlayerKillAddExpRate [multiplier] |
Collection XP rate | Multiplies XP earned from collecting resources | SetPlayerFarmAddExpRate [multiplier] |
Crafting XP rate | Multiplies XP earned from crafting items | SetPlayerCraftAddExpRate [multiplier] |
Movement speed rate | Multiplies movement speed | SetMoveSpeedRate [multiplier] |
Jump height rate | Multiplies jump height | SetJumpHeightRate [multiplier] |
Fall DMG boost | Multiplies damage taken from falls. | SetPlayerLandedDamageRate [multiplier] |
HP rate | Multiplies max HP. | SetPlayerMaxHealthRate [multiplier] |
HP recovery rate | HP recovery will be multiplied by this value. | SetLifeRecoverRate [multiplier] |
Stamina rate | Multiplies max stamina. | SetPlayerMaxStaminaRate [multiplier] |
Stamina recovery rate | Stamina recovery will be multiplied by this value. | SetStaminaRecoverRate [multiplier] |
Stamina loss rate | Multiplies stamina consumption speed. | SetStaminaConsumeRatio [multiplier] |
Max fullness multiplier | Max Fullness will be multiplied by this value. | SetPlayerMaxHungerRate [multiplier] |
Fullness loss rate | Multiplies Fullness consumption speed. | GMSetHungerDecRate [multiplier] |
Fullness from food rate | Multiplies amount of Fullness recovered by eating. | GMSetBodyHungerAddRate [multiplier] |
Max hydration multiplier | Max Hydration will be multiplied by this value. | SetBodyWaterMaximumRate [multiplier] |
Hydration loss rate | Multiplies Hydration consumption speed. | GMSetWaterDecRate [multiplier] |
Hydration from water rate | Multiplies amount of Hydration recovered by drinking. | GMSetBodyWaterAddRate [multiplier] |
Max O2 multiplier | Multiplies max Oxygen. | SetBreathMaximumRate [multiplier] |
O2 recovery rate | Max Oxygen will be multiplied by this value. | SetBreathRecoverRate [multiplier] |
O2 loss speed | Multiplies Oxygen consumption speed. | SetPlayerBreathCostRate [multiplier] |
Med recovery rate | Multiplies amount of HP recovered from meds. | GMSetPlayerHealthRate [multiplier] |
Food and med duration rate | Multiplies the duration of effect of food and meds. | GMSetFoodDragDurationRate [multiplier] |
Vehicle vs. player DMG rate | Multiplies the amount of damage vehicles deal to players. | SetVehiclePlayerDamageRatio [multiplier] |
Vehicle vs. structure DMG rate | Multiplies the amount of damage vehicles deal to structures. | SetVehicleConstructDamageRatio [multiplier] |
Vehicle collection rate | Multiplies the amount of resources collected by vehicles. | GMSetVehicleDamageRate [multiplier] |
All monster respawn time rate | Multiplies time before dead wild NPCs can respawn. | SetNpcRespawnRate [multiplier] |
Monster NPC corpse despawn time | Animal NPC corpses will disappear after this amount of time (in seconds) | SetAnimalBodyStayTime [time (in seconds)] |
Human NPC corpse despawn time | Human NPC corpses will disappear after this amount of time (in seconds) | SetHumanBodyStayTime [time (in seconds)] |
Wild NPC corpse drop rate | Multiplies the amount of items dropped by a wild NPC on death. | GMSetNPCLootableItemRate [multiplier] |
Wild NPC starting lv. rate | Multiplies the level of wild NPCs, making them more powerful. | SetNpcSpawnLevelRate [multiplier] |
Wild NPC DMG rate | Multiplies the damage dealt by wild NPCs. | SetWildNPCDamageRate [multiplier] |
Wild NPC HP rate | Multiplies the HP of wild NPCs. | SetWildNPCHealthRate [multiplier] |
Wild NPC speed rate | Multiplies the movement speed of wild NPCs. | SetWildNPCSpeedRate [multiplier] |
Raid NPC lv. rate | Multiplies the level of raid NPCs, making them more powerful. | SetCityNPCLevelRate [multiplier] |
Raid NPC DMG rate | Multiplies the damage dealt by raid NPCs. | SetCityNPCDamageRate [multiplier] |
Raid NPC HP rate | Multiplies the HP of raid NPCs. | SetCityNPCHealthRate [multiplier] |
Raid NPC speed multiplier | Multiplies the movement speed of raid NPCs. | SetCityNPCSpeedRate [multiplier] |
Raid NPC amt rate | Multiplies the total amount of raid NPCs summoned each round. | SetCityNPCNumRate [multiplier] |
NPC name display distance | Max distance at which you can see an NPC's name (in meters) | SetNpcDisplayDistance [distance] |
Collectible resource spawn rate | Multiplies the amount of resources received upon collection. | GMSetInventoryGainRate [multiplier] |
Raid corpse drop rate | Multiplies the amount of items dropped by a raid NPC on death. | GMSetCityAtkNPCLootItemRate [multiplier] |
Melee DMG vs. NPC rate | Multiplies melee weapon damage that characters deal to NPCs. | SetMeleeNpcDamageRatio [multiplier] |
Ranged DMG vs. NPC rate | Multiplies ranged weapon damage that characters deal to NPCs. | SetRangedNpcDamageRatio [multiplier] |
Melee PVP DMG rate | Multiplies melee weapon damage that characters deal to players. | SetMeleePlayerDamageRatio [multiplier] |
Ranged PVP DMG rate | Multiplies ranged weapon damage that characters deal to players. | SetRangedPlayerDamageRatio [multiplier] |
Melee DMG vs. structures rate | Multiplies melee weapon damage that characters deal to structures. | SetMeleeConstructDamageRatio [multiplier] |
Ranged DMG vs. structures rate | Multiplies ranged weapon damage that characters deal to structures. | SetRangedConstructDamageRatio [multiplier] |
Collection tool DMG multiplier | Multiplies damage that tools deal to resources. | GMSetToolDamageRate [multiplier] |
Durability loss multiplier | Multiplies durability lost when using tools, weapons, and armor. | GMSetDurabilityCostRate [multiplier] |
Resource collection rate | Controls max gains from collection. This value must be bigger than other collection rates. | GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined) |
Wood production rate | Multiplies amount of wood collected. | GMSetTreeGainRate [multiplier] |
Plant production rate | Multiplies amount of plants collected. | GMSetBushGainRate [multiplier] |
Ore production rate | Multiplies amount of ore collected. | GMSetOreGainRate [multiplier] |
Crop production rate | Multiplies amount of crops collected. | GMSetCropReapRate [multiplier] |
Animal production rate | Multiplies amount of items collected from corpses. | GMSetFleshGainRate [multiplier] |
Crop growth speed | Multiplies growth speed of planted crops. | GMSetCropGrowRate [multiplier] |
Player Beacon limit | Max number of Beacons each player can build. | SetPlayerMaxHouseFlagNumber |
Player work structure limit | Max number of work-type structures each player can build will be multiplied by this value. | SetGJConstructMaxNumRatio [multiplier] |
Beacon trap limit | Max number of traps that can be within Beacon coverage. | SetHFTrapMaxNum [amount] |
Beacon turret limit | Max number of turrets that can be within Beacon coverage. | SetHFTurretMaxNum [amount] |
Structure DMG taken rate (non-traps, turrets, beacons) | Damage taken is multiplied by this value. | SetConstructDefenseRatio [ratio] |
Trap DMG taken rate | Damage taken is multiplied by this value. | SetTrapDefenseRatio [ratio] |
Turret DMG taken rate | Damage taken is multiplied by this value. | SetTurretDefenseRatio [ratio] |
Trap DMG rate | Multiplies damage dealt by traps. | SetTrapDamageRatio [multiplier] |
Turret DMG rate | Multiplies damage dealt by turrets. | SetTurretDamageRatio [multiplier] |
Structure DUR rate | Multiplies the max Durability of structures. | SetConstructMaxHealthRatio [multiplier] |
Structure DUR recovery rate | Multiplies the Durability recovery speed of placed structures. | SetConstructReturnHPRatio [multiplier] |
Spacetime Beacon auto-repair rate | Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon. | SetHouseFlagRepairHealthRatio [multiplier] |
Oil Well work production rate | Multiplies resources collected from Oil Wells. | GMSetTTC_Oil_Rate [multiplier] |
Dew Collector work production rate | Multiplies resources collected from Dew Collectors. | GMSetWaterCollector_Rate [multiplier] |
Mine work production rate | Multiplies resources collected from Mines. | GMSetTTC_Ore_Rate [multiplier] |
Fish Basket work production rate | Multiplies resources collected from Fish Baskets. | GMSetTTC_Fish_Rate [multiplier] |
Beacon player gun DMG RES rate | Damage that beacons take from player firearms is multiplied by this value. | SetCHFDamagedRateByPlayer [ratio] |
Beacon player vehicle DMG RES rate | Damage that beacons take from player vehicles is multiplied by this value. | SetCHFDamagedRateByVehicle [ratio] |
Beacon NPC DMG RES rate | Damage that beacons take from NPCs is multiplied by this value. | SetCHFDamagedRateByNpc [ratio] |
Beacon daily non-protection duration | Sets the amount of time that beacons can be attacked. Values must be between 0 and 24. | SetHouseFlagExcitantTime [number] |
Close server | Close server | CloseServer |
Save world | Saves server data | SaveWorld |
Set world time | #N/A | SetTime [time value] |
Set weather | #N/A | SetWeather [weather ID] [region ID] |
Enable/disable invisibility | Renders monster, player, NPC, or defensive structure invisible. | hide 1(Enabled)/0 (Disabled) |
Enable/disable flight | There are no walking animations or sound effects while in flight. | Fly/Walk |
Set Speed | #N/A | SetAttribute 36 (attribute number) [value] |
Enable/disable noclip | Enables flight and removes character collision, allowing them to pass through objects. | Ghost |
Enable/disable structure sight | Displays structure names and structure owner names, making it easier to find buildings on the map. | PerspectiveConstruct 0 (don't display)/1 (display) |
Enable/disable player sight | Displays player names, making it easier to find players. | PerspectivePlayer 0 (don't display)/1 (display) |
Go to | Command + coordinates | goto x y z |
Kill all spawned NPCs | #N/A | ClearAllNPC |
Set own model size | Changes the size of your character model. | SetPlayerScaleRate [scale] |
Disable all invulnerability | Affects all players on the current server. | ClearAllPlayersGodMode |
Enable/disable infinite stamina | #N/A | ActivateInfiniteStamina 1 (Enabled)/0 (Disabled) |
Enable/disable environmental immunity | #N/A | ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled) |
Enable/disable infinite HP | Recovers Max HP every second. | ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled) |
Kill target squad's players, creatures, and vehicles, and destroy all its structures (with drops) | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped. | KillGuildAll 1 |
Kill target squad's players, creatures, and vehicles, and destroy all its structures (no drops) | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped. | KillGuildAll 0 |
Destroy target squad's structures within radius of 1-150 (with drops) | Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. | KillRadiusGuildConstruct 1 [radius (in meters)] |
Destroy target squad's structures within radius of 1-150 (no drops) | Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. | KillRadiusGuildConstruct 0 [radius (in meters)] |
Destroy target squad's vehicles within radius of 1-150 | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. | KillRadiusGuildVehicle 1 or 0 [radius (in meters)] |
Clear supply cooldown | Clears target player's supply cooldown. | ClearAttackCityCD [Player ID] |
Enable/disable GM Super DMG | Enables one-hit kills on creatures, vehicles, and structures (guns can also destroy structures). | SetEnableSuperKill |
Join target structure's squad | Select a squad before entering this command. | JoinGuild |
Obtain current squad's max authority | You will become the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation. | SetGuildAdmin 1/0 |
Force change squad name | Squad ID + new name; must pass duplicate name detection. | ForcedChangeGuildName [squad GUID] [new squad name] |
Force join squad | Command + squad ID (ignores squad player limit). | JoinGuildByGuid [squad GUID] |
Kill target unit | Kills unit you are facing (any structure, creature, vehicle). | KillInteractObject |
Enable/disable creator mode | Crafting and repairing will not require materials. | GMCreatorMode Enable state (1 Enabled, 0 Disabled) |
Toggle overhead view | Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability. | Shift+C and Shift+V |
Give item to player (Item ID) | #N/A | GMAddItems [itemID] [amount] [playerID] (if playerID is not entered, this command will default to yourself) |
Give EXP to player | Command + Account ID + EXP | AddTargetPlayerExp [playerID] [EXP value] |
Spawn specified creature ID (Coordinates) | #N/A | GMSpawnNPCByLocation [creatureID] [level] [coordinate x] [coordinate y] [coordinate z] |
Spawn specified creature ID (Character) | #N/A | GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] (if playerID is not entered, this command will default to yourself) |
Spawn specified pet ID (Character) | #N/A | GMSpawnPetByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] (if playerID is not entered, this command will default to yourself) |
Go to player | #N/A | GotoPlayerByAccount [playerID] |
Bring player to you | #N/A | RelocatePlayerToGM [playerID] |
Kill player | #N/A | DestroyPlayerByGUID [playerID] |
Clear player items | #N/A | GMClearInventory [playerID] |
Unlock all recipes | Command + Account ID | UnlockTargetAllRecipe [playerID] ("self" to use on self) |
Unlock all talents | Command + Account ID | UnlockTargetAllTalent [playerID] ("self" to use on self) |
Kick offline (no notification) | #N/A | KickPlayerOff [playerID] |
Ban user | Prevents player from logging onto the server. | BanPlayer [playerID] login |
Unban user | Removes a player's server logon restriction. | PermitPlayer [playerID] login |
Mute player (including voice) | Prevents player from using in-game chat function. | BanPlayer [playerID] chat |
Unmute player | Remove a player's in-game chat function restriction. | PermitPlayer [playerID] chat |